Class GJEffectManager

#include <Geode/binding/GJEffectManager.hpp>
classGJEffectManager:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticGJEffectManager*create()

Windows: 0x2538f0

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Public member functions21
TodoReturnactiveColorForIndex(
intp0
)

MacOS (Intel): 0x2ca350

Windows: 0x254930

Android

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intcountForItem(
intp0
)

Windows: 0x25b060

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ColorAction*getColorAction(
intp0
)

MacOS (ARM): 0x26d3c4

MacOS (Intel): 0x2ca1e0

Windows: 0x254870

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ColorActionSprite*getColorSprite(
intp0
)

MacOS (Intel): 0x2ca3a0

Windows: 0x254930

Android

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voidloadFromState()

Windows: 0x25cb40

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TodoReturnplayerButton(,)

Windows: 0x25ae00

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TodoReturnpostCollisionCheck()

MacOS (Intel): 0x2cc390

Windows: 0x254f50

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TodoReturnpostMoveActions()

MacOS (Intel): 0x2d4110

Windows: 0x259470

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TodoReturnprepareMoveActions(,)

MacOS (Intel): 0x2d16c0

Windows: 0x258060

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TodoReturnprocessColors()

MacOS (Intel): 0x2ca520

Windows: 0x253fb0

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voidreset()

MacOS (Intel): 0x2c9190

Windows: 0x253d10

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TodoReturnresetEffects()

Windows: 0x254c90

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voidsaveToState()

Windows: 0x25c520

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TodoReturnspawnGroup(
intp0
,,,,
intp4
,
intp5
)

Windows: 0x25a920

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TodoReturnstoreTriggeredID(
intp0
,
intp1
)

MacOS (Intel): 0x2d5e20

Windows: 0x25ac60

Android

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TodoReturntimeForItem(
intp0
)

Windows: 0x25bfd0

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voidupdateCountForItem(
intp0
,
intp1
)

Windows: 0x25b120

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voidupdateEffects()

MacOS (ARM): 0x26e5bc

MacOS (Intel): 0x2cb6a0

Windows: 0x254b10

Android

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voidupdatePulseEffects()

MacOS (ARM): 0x26e850

MacOS (Intel): 0x2cb9a0

Windows: 0x259e30

Android

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TodoReturnupdateSpawnTriggers()

Windows: 0x25aa10

Android

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TodoReturnupdateTimers(,)

MacOS (Intel): 0x2d82a0

Windows: 0x25b9e0

Android

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Fields51
TriggerEffectDelegate*m_triggerEffectDelegate
;
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std::vector<PulseEffectAction>m_pulseEffectVector
;
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cocos2d::CCDictionary*m_colorActionDict
;
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std::vector<bool>m_unkVector2f0
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cocos2d::CCArray*m_unkArray430
;
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std::vector<bool>m_unkVector438
;
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std::map<int,int>m_unkMap498
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boolm_unk798
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Protected member functions0
Protected fields0