Class GJDifficultySprite
#include <Geode/binding/GJDifficultySprite.hpp>classGJDifficultySprite:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods2
staticGJDifficultySprite*create(intdifficulty,GJDifficultyNamename)
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staticgd::stringgetDifficultyFrame(intdifficulty,GJDifficultyNamename)
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Public member functions4
boolinit(intdifficulty,GJDifficultyNamename)
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voidupdateDifficultyFrame(intdifficulty,GJDifficultyNamename)
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voidupdateFeatureState(GJFeatureStatestate)
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voidupdateFeatureStateFromLevel(GJGameLevel*level)
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Fields1
GJFeatureStatem_featureState;
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