Class GJBigSprite

#include <Geode/binding/GJBigSprite.hpp>
classGJBigSprite:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods1
staticGJBigSprite*create()

MacOS (ARM): 0x20bf60

MacOS (Intel): 0x268680

Android

No description provided
Public member functions6
virtualboolinit()

MacOS (ARM): 0x20d524

MacOS (Intel): 0x269e40

Android

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voidfinishedLoadingSpriteAsync()

MacOS (ARM): 0x20d9c4

MacOS (Intel): 0x26a3d0

Android

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voidloadSpriteAsync(
gd::stringfilename
,
intindex
)

MacOS (ARM): 0x20d934

MacOS (Intel): 0x26a350

Android: Rebinded

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voidunloadAll()

MacOS (ARM): 0x20c9d4

MacOS (Intel): 0x269180

Android

No description provided
voidunloadSprite(
gd::stringfilename
,
intindex
)

MacOS (ARM): 0x20d8cc

MacOS (Intel): 0x26a2f0

Android: Rebinded

No description provided
voidupdateSpriteVisibility()

MacOS (ARM): 0x20bff0

MacOS (Intel): 0x268700

Android

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Fields6
std::vector<bool>m_spritesLoaded
;
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cocos2d::CCArray*m_spriteNodes
;
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floatm_scaleX
;
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floatm_scaleY
;
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boolm_loadSprites
;
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boolm_unloadingAll
;
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Protected member functions0
Protected fields0
Derived classes0