Class ForceBlockGameObject
#include <Geode/binding/ForceBlockGameObject.hpp>classForceBlockGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticForceBlockGameObject*create(charconst*frame)
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Public member functions4
virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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cocos2d::CCPointcalculateForceToTarget(GameObject*target)
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boolinit(charconst*frame)
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