Class ForceBlockGameObject

#include <Geode/binding/ForceBlockGameObject.hpp>
classForceBlockGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods1
staticForceBlockGameObject*create()

MacOS (ARM): 0x19b35c

MacOS (Intel): 0x1eb9e0

Windows: Out of line

iOS: 0x3967b4

Android

No description provided
Public member functions4
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x19c0c4

MacOS (Intel): 0x1ecac0

Windows: 0x4c1d30

iOS: 0x396c28

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x19b474

MacOS (Intel): 0x1ebb00

Windows: 0x4c1950

iOS: 0x396878

Android

No description provided
cocos2d::CCPointcalculateForceToTarget()

MacOS (ARM): 0x19c254

MacOS (Intel): 0x1ecc90

Windows: 0x4c1ec0

iOS: 0x396d98

Android

No description provided
boolinit()

MacOS (ARM): 0x19b42c

MacOS (Intel): 0x1ebab0

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields6
floatm_force
;
No description provided
floatm_minForce
;
No description provided
floatm_maxForce
;
No description provided
boolm_relativeForce
;
No description provided
boolm_forceRange
;
No description provided
intm_forceID
;
No description provided
Protected member functions0
Protected fields0
Derived classes0