Class FMODAudioState

#include <Geode/binding/FMODAudioState.hpp>
classFMODAudioState{ ... }
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Examples0
Public static methods0
Public member functions0
Fields19
floatm_unkFloat1
;
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floatm_unkFloat2
;
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std::map<std::pair<int,int>,FMODSoundTween>m_unkMapPairIntIntFMODSoundTween1
;
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std::map<std::pair<int,int>,FMODSoundTween>m_unkMapPairIntIntFMODSoundTween2
;
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std::map<std::pair<int,int>,FMODSoundTween>m_unkMapPairIntIntFMODSoundTween3
;
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std::unordered_map<int,float>m_unkMapIntFloat1
;
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std::unordered_map<int,float>m_unkMapIntFloat2
;
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std::unordered_map<int,float>m_unkMapIntFloat3
;
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std::unordered_map<int,float>m_unkMapIntFloat4
;
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std::unordered_map<int,float>m_unkMapIntFloat5
;
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std::unordered_map<int,float>m_unkMapIntFloat6
;
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std::unordered_map<int,float>m_unkMapIntFloat7
;
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std::unordered_map<int,float>m_unkMapIntFloat8
;
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std::unordered_map<int,float>m_unkMapIntFloat9
;
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std::unordered_map<int,float>m_unkMapIntFloat10
;
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std::unordered_map<int,FMODQueuedMusic>m_unkMapIntFMODQueuedMusic1
;
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std::unordered_map<int,FMODQueuedMusic>m_unkMapIntFMODQueuedMusic2
;
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std::unordered_map<int,FMODSoundState>m_unkMapIntFMODSoundState
;
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int64_tm_unkInt1
;
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Protected member functions0
Protected fields0