Class FMODAudioEngine

#include <Geode/binding/FMODAudioEngine.hpp>
classFMODAudioEngine:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods2
staticFMODAudioEngine*sharedEngine()

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staticFMODAudioEngine*get()

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Public member functions48
FMOD::Channel*channelForChannelID(
intp0
)

MacOS (ARM): 0x3638d8

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voidclearAllAudio()

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voiddisableMetering()

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voidenableMetering()

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voidfadeInMusic(,
intp1
)

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floatfadeOutMusic(,
intp1
)

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FMOD::Channel*getActiveMusicChannel(
intmusicChannel
)

MacOS (ARM): 0x364ca8

MacOS (Intel): 0x3e5fd0

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floatgetBackgroundMusicVolume()

MacOS (ARM): 0x36927c

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FMOD::ChannelGroup*getChannelGroup(
intp0
,)

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floatgetEffectsVolume()

MacOS (ARM): 0x36929c

MacOS (Intel): 0x3eba70

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TodoReturngetFMODStatus(
intp0
)

Windows: 0x5ba00

iOS: 0x1450f8

Android

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uintgetMusicLengthMS(
intchannel
)

Windows: 0x5b0e0

Android

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uintgetMusicTimeMS(
intchannel
)

Windows: 0x5b080

Android

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boolisMusicPlaying(,
intp1
)

MacOS (ARM): 0x369394

MacOS (Intel): 0x3ebb90

Windows: 0x58f20

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boolisMusicPlaying(
intchannel
)

MacOS (ARM): 0x3692b8

MacOS (Intel): 0x3ebaa0

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voidloadMusic(,
floatspeed
,,
floatvolume
,
boolshouldLoop
,
intp5
,
intp6
)

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voidloadMusic()

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voidpauseAllEffects()

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voidpauseAllMusic()

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voidpauseMusic(
intmusicChannel
)

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voidplayEffect(,
floatspeed
,,
floatvolume
)

MacOS (ARM): 0x366d7c

MacOS (Intel): 0x3e8a40

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voidplayEffect()

MacOS (ARM): 0x366c7c

MacOS (Intel): 0x3e8960

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voidplayEffectAdvanced(,
floatspeed
,,
floatvolume
,
floatpitch
,
boolfastFourierTransform
,
boolreverb
,
intstartMillis
,
intendMillis
,
intfadeIn
,
intfadeOut
,
boolloopEnabled
,
intp12
,
booloverride
,
boolp14
,
intp15
,
intuniqueID
,
floatminInterval
,
intsfxGroup
)

MacOS (ARM): 0x364de4

MacOS (Intel): 0x3e6190

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voidplayMusic(,
boolshouldLoop
,
floatfadeInTime
,
intchannel
)

MacOS (ARM): 0x3697a8

MacOS (Intel): 0x3ebff0

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FMODSound&preloadEffect()

MacOS (ARM): 0x3616a4

MacOS (Intel): 0x3e1580

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TodoReturnqueuePlayEffect(,,,,,,,
intp7
,
intp8
,
intp9
,
intp10
,
boolp11
,
intp12
,
boolp13
,
intp14
,,
intp16
)

Windows: 0x56a70

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voidqueueStartMusic(
gd::stringaudioFilename
,,,,,
intms
,
intp6
,
intp7
,
intp8
,
intp9
,
boolp10
,
intp11
,
boolp12
)

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voidresumeAllEffects()

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MacOS (Intel): 0x3eb610

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voidresumeAllMusic()

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voidresumeAudio()

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voidresumeEffect()

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voidresumeMusic(
intmusicChannel
)

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voidsetBackgroundMusicVolume(
floatvolume
)

MacOS (ARM): 0x369284

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voidsetChannelVolumeMod(
intp0
,,)

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Android

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voidsetEffectsVolume(
floatvolume
)

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MacOS (Intel): 0x3eba80

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voidsetMusicTimeMS(,,
intchannel
)

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voidsetup()

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voidsetupAudioEngine()

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voidstart()

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voidstopAllEffects()

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voidstopAllMusic()

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voidstopChannel(,,)

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TodoReturnstoreEffect(,)

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TodoReturnunloadAllEffects()

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voidupdateQueuedEffects()

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voidupdateReverb(,)

MacOS (Intel): 0x3e1890

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voidupdateTemporaryEffects()

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virtualvoidupdate()

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Fields46
;
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;
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;
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floatm_musicVolume
;
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floatm_sfxVolume
;
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intm_unusedInt164
;
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intm_unusedInt168
;
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floatm_pulse1
;
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floatm_pulse2
;
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floatm_pulse3
;
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intm_pulseCounter
;
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boolm_metering
;
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FMOD::ChannelGroup*m_backgroundMusicChannel
;
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;
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FMOD::DSP*m_mainDSP
;
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FMOD::DSP*m_globalChannelDSP
;
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FMOD::ChannelGroup*m_globalChannel
;
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FMOD::ChannelGroup*m_channelGroup2
;
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FMOD_RESULTm_lastResult
;
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intm_sampleRate
;
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boolm_reducedQuality
;
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boolm_unkBool1a1
;
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intm_unkInt1a4
;
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boolm_unkBool1a8
;
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intm_unkInt1ac
;
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FMODAudioStatem_audioState
;
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std::vector<FMOD::Sound*>m_unkSoundVector
;
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;
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;
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std::unordered_set<int>m_unkIntSet3bc
;
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FMODReverbPresetm_reverbPreset
;
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std::unordered_map<int,int>m_unkMapIntInt3dc
;
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std::unordered_map<int,int>m_unkMapIntInt3f8
;
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std::unordered_map<int,gd::string>m_unkMapIntString414
;
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;
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;
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std::unordered_map<int,FMOD::ChannelGroup*>m_unkMapIntChannelGroup458
;
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std::unordered_map<int,FMOD::ChannelGroup*>m_unkMapIntChannelGroup474
;
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intm_unkInt490
;
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intm_unkInt494
;
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intm_unkInt498
;
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intm_unkInt49c
;
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intm_unkInt4a0
;
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intm_unkInt4a4
;
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intm_unkInt4a8
;
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intm_unkInt4ac
;
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Protected member functions0
Protected fields0