Class FMODAudioEngine

#include <Geode/binding/FMODAudioEngine.hpp>
classFMODAudioEngine:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticFMODAudioEngine*sharedEngine()

MacOS (ARM): 0x360e54

MacOS (Intel): 0x3e0a80

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staticFMODAudioEngine*get()

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Public member functions36
FMOD::Channel*channelForChannelID(
intp0
)

MacOS (ARM): 0x3638d8

MacOS (Intel): 0x3e4320

Windows: 0x575d0

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voidclearAllAudio()

MacOS (ARM): 0x3620ac

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voiddisableMetering()

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voidenableMetering()

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voidfadeInMusic(,
intp1
)

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Android

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floatfadeOutMusic(,
intp1
)

MacOS (ARM): 0x36bec0

MacOS (Intel): 0x3ef250

Windows: 0x5b2b0

Android

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FMOD::Channel*getActiveMusicChannel(
intmusicChannel
)

MacOS (ARM): 0x364ca8

MacOS (Intel): 0x3e5fd0

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floatgetBackgroundMusicVolume()

MacOS (ARM): 0x36927c

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FMOD::ChannelGroup*getChannelGroup(
intp0
,)

Windows: 0x55c70

Android

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floatgetEffectsVolume()

MacOS (ARM): 0x36929c

MacOS (Intel): 0x3eba70

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uintgetMusicLengthMS(
intchannel
)

Windows: 0x5b0e0

Android

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uintgetMusicTimeMS(
intchannel
)

Windows: 0x5b080

Android

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boolisMusicPlaying(,
intp1
)

MacOS (ARM): 0x369394

MacOS (Intel): 0x3ebaa0

Windows: 0x58f20

Android

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boolisMusicPlaying(
intchannel
)

MacOS (ARM): 0x3692b8

MacOS (Intel): 0x3ebb90

Windows: 0x58e50

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voidloadMusic(,
floatspeed
,,
floatvolume
,
boolshouldLoop
,
intp5
,
intp6
)

Windows: 0x592b0

Android

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voidpauseMusic(
intmusicChannel
)

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Android

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voidplayEffect(,
floatspeed
,,
floatvolume
)

MacOS (ARM): 0x366d7c

MacOS (Intel): 0x3e8a40

Windows: 0x55f60

iOS: 0x141c24

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voidplayEffect()

MacOS (ARM): 0x366c7c

MacOS (Intel): 0x3e8960

Windows: 0x55ee0

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voidplayEffectAdvanced(,
floatspeed
,,
floatvolume
,
floatpitch
,
boolfastFourierTransform
,
boolreverb
,
intstartMillis
,
intendMillis
,
intfadeIn
,
intfadeOut
,
boolloopEnabled
,
intp12
,
booloverride
,
boolp14
,
intp15
,
intuniqueID
,
floatminInterval
,
intsfxGroup
)

MacOS (ARM): 0x364de4

MacOS (Intel): 0x3e6190

Windows: 0x56050

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voidplayMusic(,
boolshouldLoop
,
floatfadeInTime
,
intchannel
)

MacOS (ARM): 0x3697a8

MacOS (Intel): 0x3ebff0

Windows: 0x59140

Android

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voidpreloadEffect()

Windows: 0x583b0

Android

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voidqueueStartMusic(
gd::stringaudioFilename
,,,,,
intms
,
intp6
,
intp7
,
intp8
,
intp9
,
boolp10
,
intp11
,
boolp12
)

Windows: 0x59a40

Android

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TodoReturnresumeAllMusic()

MacOS (Intel): 0x3ebb30

Windows: 0x58ec0

Android

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voidresumeMusic(
intmusicChannel
)

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Android

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voidsetChannelVolumeMod(
intp0
,,)

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Android

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voidsetMusicTimeMS(,,
intchannel
)

Windows: 0x5af40

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voidsetup()

MacOS (ARM): 0x36103c

MacOS (Intel): 0x3e0e30

Windows: 0x52d40

iOS: 0x13e5f0

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TodoReturnsetupAudioEngine()

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voidstart()

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voidstopAllEffects()

MacOS (ARM): 0x362154

MacOS (Intel): 0x3e2040

Windows: 0x58a00

iOS: 0x13f128

Android

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voidstopAllMusic()

MacOS (ARM): 0x362440

MacOS (Intel): 0x3e2820

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TodoReturnunloadAllEffects()

Windows: 0x58bf0

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voidupdateQueuedEffects()

Windows: 0x59cd0

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TodoReturnupdateReverb(,)

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voidupdateTemporaryEffects()

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virtualvoidupdate()

MacOS (ARM): 0x362540

MacOS (Intel): 0x3e2ac0

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Fields25
;
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;
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;
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floatm_musicVolume
;
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floatm_sfxVolume
;
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uint8_t[8]__pad873
;
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floatm_pulse1
;
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floatm_pulse2
;
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floatm_pulse3
;
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intm_pulseCounter
;
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boolm_metering
;
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FMOD::Channel*m_backgroundMusicChannel
;
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;
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;
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FMOD::Channel*m_currentSoundChannel
;
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FMOD::Channel*m_globalChannel
;
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;
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FMOD_RESULTm_lastResult
;
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intm_version
;
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void*m_extraDriverData
;
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intm_musicOffset
;
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FMODAudioStatem_audioState
;
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uint8_t[88]__pad890
;
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;
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uint8_t[512]__pad892
;
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Protected member functions0
Protected fields0