Class ExplodeItemNode

#include <Geode/binding/ExplodeItemNode.hpp>
classExplodeItemNode:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods1
staticExplodeItemNode*create()

MacOS (ARM): 0x1befb4

MacOS (Intel): 0x2136b0

Windows: 0x3844f0

iOS: 0x5c6a4

Android

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Public member functions3
virtualvoidupdate()

MacOS (ARM): 0x1bfe98

MacOS (Intel): 0x214680

Windows: 0x384f60

iOS: 0x5d3a8

Android

No description provided
voidcreateSprites(
intcountX
,
intcountY
,
floatxVel
,
floatxVar
,
floatyVel
,
floatyVar
,,
floatdurVar
,,,
boolnoParticles
)

MacOS (ARM): 0x1bf068

MacOS (Intel): 0x213760

Windows: 0x3845b0

iOS: 0x5c730

Android

No description provided
boolinit()

MacOS (ARM): 0x1bfd9c

MacOS (Intel): 0x2145a0

Windows: Out of line

iOS: 0x5d2b8

Android

No description provided
Fields5
;
No description provided
;
No description provided
floatm_unk1
;
No description provided
floatm_floorHeight
;
No description provided
boolm_noGravity
;
No description provided
Protected member functions0
Protected fields0
Derived classes0