Class ExplodeItemNode
#include <Geode/binding/ExplodeItemNode.hpp>classExplodeItemNode:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticExplodeItemNode*create(cocos2d::CCRenderTexture*texture)
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Public member functions3
voidcreateSprites(intcountX,intcountY,floatxVel,floatxVar,floatyVel,floatyVar,floatdur,floatdurVar,cocos2d::ccColor4FstartColor,cocos2d::ccColor4FendColor,boolnoParticles)
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boolinit(cocos2d::CCRenderTexture*texture)
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Fields5
cocos2d::CCRenderTexture*m_renderTexture;
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cocos2d::CCArray*m_sprites;
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floatm_unk1;
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floatm_floorHeight;
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boolm_noGravity;
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