Class EventLinkTrigger

#include <Geode/binding/EventLinkTrigger.hpp>
classEventLinkTrigger:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticEventLinkTrigger*create()

MacOS (ARM): 0x1865e0

MacOS (Intel): 0x1d1570

Windows: Out of line

iOS: 0x38e0fc

Android

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Public member functions4
virtualboolinit()

MacOS (ARM): 0x1866bc

MacOS (Intel): 0x1d1650

Windows: 0x4b8830

iOS: 0x38e1cc

Android

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virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x18670c

MacOS (Intel): 0x1d16a0

Windows: 0x4b88a0

iOS: 0x38e21c

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x187310

MacOS (Intel): 0x1d25a0

Windows: 0x4b8d70

iOS: 0x38e61c

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1867d0

MacOS (Intel): 0x1d1760

Windows: 0x4b8980

iOS: 0x38e2a0

Android

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Fields4
std::set<int>m_eventIDs
;
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boolm_resetRemap
;
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intm_extraID
;
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intm_extraID2
;
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Protected member functions0
Protected fields0
Derived classes0