Class EnhancedTriggerObject
#include <Geode/binding/EnhancedTriggerObject.hpp>classEnhancedTriggerObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticEnhancedTriggerObject*create(charconst*frame)
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Public member functions3
virtualvoidcustomObjectSetup(,)
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virtualgd::stringgetSaveString(GJBaseGameLayer*layer)
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boolinit(charconst*frame)
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