Class EnhancedGameObject

#include <Geode/binding/EnhancedGameObject.hpp>
classEnhancedGameObject:publicGameObject{ ... }
No description provided
Examples0
Public static methods0
Public member functions3
voidupdateUserCoin()

Windows: 0x19c930

Android

No description provided
virtualvoidcustomSetup()

MacOS (ARM): 0x502290

MacOS (Intel): 0x5d5220

Windows: 0x19afb0

Android

No description provided
virtualvoidresetObject()

MacOS (ARM): 0x501c24

MacOS (Intel): 0x5d4a60

Windows: 0x19a970

Android

No description provided
Fields20
uint8_t[42]__pad333
;
No description provided
boolm_hasCustomAnimation
;
No description provided
boolm_hasCustomRotation
;
No description provided
boolm_disableRotation
;
No description provided
uint8_t[3]__pad337
;
No description provided
floatm_rotationSpeed
;
No description provided
uint8_t[12]__pad339
;
No description provided
boolm_animationRandomizedStart
;
No description provided
floatm_animationSpeed
;
No description provided
boolm_animationShouldUseSpeed
;
No description provided
boolm_animateOnTrigger
;
No description provided
boolm_disableDelayedLoop
;
No description provided
boolm_disableAnimShine
;
No description provided
intm_singleFrame
;
No description provided
boolm_animationOffset
;
No description provided
uint8_t[15]__pad348
;
No description provided
boolm_animateOnlyWhenActive
;
No description provided
boolm_isNoMultiActivate
;
No description provided
boolm_isMultiActivate
;
No description provided
uint8_t[4]__pad352
;
No description provided
Protected member functions0
Protected fields0