Class EnhancedGameObject

#include <Geode/binding/EnhancedGameObject.hpp>
classEnhancedGameObject:publicGameObject{ ... }
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Examples0
Public static methods0
Public member functions6
TodoReturnupdateUserCoin()

Windows: 0x1473b0

Android

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virtualvoidcustomSetup()

Windows: 0x145af0

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virtualvoidresetObject()

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virtualvoiddeactivateObject()

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virtualvoidcustomObjectSetup(,)

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virtualgd::stringgetSaveString()

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Android

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Fields20
uint8_t[42]__pad269
;
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boolm_hasCustomAnimation
;
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boolm_hasCustomRotation
;
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boolm_disableRotation
;
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uint8_t[3]__pad273
;
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floatm_rotationSpeed
;
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uint8_t[12]__pad275
;
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boolm_animationRandomizedStart
;
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floatm_animationSpeed
;
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boolm_animationShouldUseSpeed
;
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boolm_animateOnTrigger
;
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boolm_disableDelayedLoop
;
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boolm_disableAnimShine
;
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intm_singleFrame
;
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boolm_animationOffset
;
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uint8_t[15]__pad284
;
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boolm_animateOnlyWhenActive
;
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boolm_isNoMultiActivate
;
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boolm_isMultiActivate
;
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uint8_t[4]__pad288
;
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Protected member functions0
Protected fields0