Class EnhancedGameObject

#include <Geode/binding/EnhancedGameObject.hpp>
classEnhancedGameObject:publicGameObject{ ... }
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Examples0
Public static methods0
Public member functions6
virtualvoidcustomSetup()

MacOS (ARM): 0x4ec86c

MacOS (Intel): 0x5b42e0

Windows: 0x1a1ff0

iOS: 0x262680

Android

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virtualvoidresetObject()

MacOS (ARM): 0x4ec1fc

MacOS (Intel): 0x5b3b10

Windows: 0x1a19b0

iOS: 0x2620bc

Android

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virtualvoidactivatedByPlayer()

MacOS (ARM): 0x4ec334

MacOS (Intel): 0x5b3c90

Windows: 0x1a1b10

iOS: 0x2621f4

Android

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virtualvoidupdateSyncedAnimation(,
intp1
)

MacOS (ARM): 0x1f7c7c

MacOS (Intel): 0x2499e0

Windows: 0x1a4e30

iOS: 0x347598

Android

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boolinit()

Windows: 0x1a1800

Android

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voidupdateUserCoin()

MacOS (ARM): 0x4e3b94

MacOS (Intel): 0x5a9770

Windows: 0x1a3970

Android

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Fields39
boolm_unknownPadding
;
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boolm_poweredOn
;
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intm_state
;
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intm_animationRandomizedStartValue
;
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floatm_animationStart
;
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floatfield4_0xd
;
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intfield5_0x11
;
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boolfield6_0x15
;
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floatm_frameTime
;
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boolm_visible
;
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boolm_shouldNotHideAnimFreeze
;
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boolm_usesSpecialAnimation
;
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shortm_frames
;
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boolm_hasCustomAnimation
;
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boolm_hasCustomRotation
;
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boolm_disableRotation
;
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floatm_rotationSpeed
;
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floatm_rotationAngle
;
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floatm_rotationDelta
;
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floatm_rotationAnimationSpeed
;
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boolm_animationRandomizedStart
;
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floatm_animationSpeed
;
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boolm_animationShouldUseSpeed
;
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boolm_animateOnTrigger
;
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boolm_disableDelayedLoop
;
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boolm_disableAnimShine
;
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intm_singleFrame
;
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boolm_animationOffset
;
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boolm_animationTriggered
;
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intm_unkAnimationInt
;
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intm_maybeAnimationVariableXInt
;
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intm_maybeAnimationVariableYInt
;
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boolm_animateOnlyWhenActive
;
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boolm_isNoMultiActivate
;
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boolm_isMultiActivate
;
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boolm_activated
;
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boolm_activatedByPlayer1
;
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boolm_activatedByPlayer2
;
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boolm_hasUniqueCoin
;
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Protected member functions0
Protected fields0