Class EnhancedGameObject

#include <Geode/binding/EnhancedGameObject.hpp>
classEnhancedGameObject:publicGameObject{ ... }
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Examples0
Public static methods0
Public member functions2
voidupdateUserCoin()

Windows: 0x19c930

Android

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virtualvoidresetObject()

MacOS (ARM): 0x501c24

MacOS (Intel): 0x5d4a60

Windows: 0x19a970

Android

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Fields20
uint8_t[42]__pad335
;
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boolm_hasCustomAnimation
;
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boolm_hasCustomRotation
;
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boolm_disableRotation
;
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uint8_t[3]__pad339
;
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floatm_rotationSpeed
;
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uint8_t[12]__pad341
;
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boolm_animationRandomizedStart
;
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floatm_animationSpeed
;
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boolm_animationShouldUseSpeed
;
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boolm_animateOnTrigger
;
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boolm_disableDelayedLoop
;
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boolm_disableAnimShine
;
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intm_singleFrame
;
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boolm_animationOffset
;
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uint8_t[15]__pad350
;
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boolm_animateOnlyWhenActive
;
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boolm_isNoMultiActivate
;
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boolm_isMultiActivate
;
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uint8_t[4]__pad354
;
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Protected member functions0
Protected fields0