Class EndTriggerGameObject

#include <Geode/binding/EndTriggerGameObject.hpp>
classEndTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticEndTriggerGameObject*create()

Android

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Public member functions4
virtualboolinit()

MacOS (ARM): 0x1864c4

MacOS (Intel): 0x1ca130

Windows: 0x4a4110

iOS: 0x38ad10

Android

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virtualvoidtriggerObject(,
intp1
,)

MacOS (ARM): 0x186514

MacOS (Intel): 0x1ca180

Windows: 0x4a4180

iOS: 0x38ad60

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x1870ac

MacOS (Intel): 0x1caf50

Windows: 0x4a45b0

iOS: 0x38b0ec

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1865f0

MacOS (Intel): 0x1ca260

Windows: 0x4a4270

iOS: 0x38adec

Android

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Fields3
boolm_noEffects
;
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boolm_noSFX
;
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boolm_instant
;
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Protected member functions0
Protected fields0