Class EndLevelLayer
#include <Geode/binding/EndLevelLayer.hpp>
classEndLevelLayer:publicGJDropDownLayer{ ... }
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Examples0
Public static methods0
Public member functions23
virtualvoidkeyBackClicked()
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virtualvoidkeyDown()
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virtualvoidcustomSetup()
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virtualvoidenterAnimFinished()
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virtualvoidkeyUp()
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TodoReturncoinEnterFinished()
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TodoReturncoinEnterFinishedO()
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TodoReturngetCoinString()
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charconst*getEndText()
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voidgoEdit()
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voidonEdit(cocos2d::CCObject*sender)
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voidonHideLayer(cocos2d::CCObject*sender)
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voidonLevelLeaderboard(cocos2d::CCObject*sender)
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voidonMenu(cocos2d::CCObject*sender)
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voidonReplay(cocos2d::CCObject*sender)
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voidonRestartCheckpoint(cocos2d::CCObject*sender)
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voidplayEndEffect()
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TodoReturnstarEnterFinished()
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Fields18
PlayLayer*m_playLayer;
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boolm_notLocal;
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boolm_coinsVerified;
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boolm_unknown3;
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boolm_exiting;
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boolm_animateCoins;
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boolm_endEffectPlayed;
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cocos2d::CCMenu*m_sideMenu;
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cocos2d::CCArray*m_coinsToAnimate;
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cocos2d::CCPointm_starsPosition;
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cocos2d::CCPointm_orbsPosition;
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cocos2d::CCPointm_diamondsPosition;
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intm_orbs;
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intm_stars;
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intm_moons;
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intm_diamonds;
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boolm_secretKey;
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boolm_hidden;
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