Class EffectManagerState

#include <Geode/binding/EffectManagerState.hpp>
classEffectManagerState{ ... }
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Examples0
Public static methods0
Public member functions0
Fields18
std::vector<CAState>m_unkVecCAState
;
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std::vector<PulseEffectAction>m_unkVecPulseEffectAction
;
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std::unordered_map<int,std::vector<PulseEffectAction>>m_unorderedMapInt_vectorPulseEffectAction
;
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std::unordered_map<int,std::vector<CountTriggerAction>>m_unorderedMapInt_vectorCountTriggerAction
;
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std::unordered_set<int>m_unorderedSet_int1
;
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std::map<int,int>m_mapInt_Int
;
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std::unordered_map<int,OpacityEffectAction>m_unorderedMapInt_OpacityEffectAction
;
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std::vector<TouchToggleAction>m_vectorTouchToggleAction
;
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std::vector<CollisionTriggerAction>m_vectorCollisionTriggerAction
;
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std::vector<ToggleTriggerAction>m_vectorToggleTriggerAction
;
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std::vector<SpawnTriggerAction>m_vectorSpawnTriggerAction
;
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std::unordered_map<int,int>m_unorderedMapInt_int
;
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std::unordered_map<int,bool>m_unorderedMapInt_bool
;
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std::vector<GroupCommandObject2>m_vectorGroupCommandObject2
;
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std::unordered_map<int,std::pair<double,double>>m_unorderedMapInt_pair_double_double
;
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std::unordered_set<int>m_unorderedSet_int2
;
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std::unordered_map<int,TimerItem>m_unorderedMapInt_TimerItem
;
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std::unordered_map<int,std::vector<TimerTriggerAction>>m_unorderedMapInt_vectorTimerTriggerAction
;
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Protected member functions0
Protected fields0