Class EffectManagerState

#include <Geode/binding/EffectManagerState.hpp>
classEffectManagerState{ ... }
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Examples0
Public static methods0
Public member functions0
Fields18
intm_unkVecCAState
;
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intm_unkVecPulseEffectAction
;
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intm_unorderedMapInt_vectorPulseEffectAction
;
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intm_unorderedMapInt_vectorCountTriggerAction
;
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intm_unorderedSet_int1
;
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intm_mapInt_Int
;
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intm_unorderedMapInt_OpacityEffectAction
;
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intm_vectorTouchToggleAction
;
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intm_vectorCollisionTriggerAction
;
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intm_vectorToggleTriggerAction
;
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intm_vectorSpawnTriggerAction
;
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intm_unorderedMapInt_int
;
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intm_unorderedMapInt_bool
;
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intm_vectorGroupCommandObject2
;
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intm_unorderedMapInt_pair_double_double
;
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intm_unorderedSet_int2
;
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intm_unorderedMapInt_TimerItem
;
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intm_unorderedMapInt_vectorTimerTriggerAction
;
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Protected member functions0
Protected fields0