Class EffectGameObject

#include <Geode/binding/EffectGameObject.hpp>
classEffectGameObject:publicEnhancedGameObject{ ... }
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Examples0
Public static methods0
Public member functions8
TodoReturnplayTriggerEffect()

Windows: 0x48d2b0

Android

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TodoReturnupdateSpeedModType()

Windows: 0x493010

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virtualvoidsetOpacity()

MacOS (ARM): 0x16a470

MacOS (Intel): 0x1a8550

Windows: 0x48d790

iOS: 0x37e130

Android

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virtualvoidfirstSetup()

MacOS (ARM): 0x16b8dc

MacOS (Intel): 0x1aa2d0

Windows: 0x48ffb0

iOS: 0x37f594

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virtualvoidcustomSetup()

MacOS (ARM): 0x14e098

MacOS (Intel): 0x186600

Windows: 0x48ffd0

iOS: 0x370000

Android

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virtualvoidtriggerObject(,
intp1
,)

MacOS (ARM): 0x16a4f4

MacOS (Intel): 0x1a85d0

Windows: 0x48d7d0

iOS: 0x37e1b4

Android

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x14f5b0

MacOS (Intel): 0x187840

Windows: 0x490230

iOS: 0x371028

Android

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x1463d0

MacOS (Intel): 0x17c180

Windows: 0x4932b0

iOS: 0x36b454

Android

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Fields105
boolm_unknownBool
;
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cocos2d::ccColor3Bm_triggerTargetColor
;
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floatm_duration
;
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floatm_opacity
;
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uint8_t[4]__pad281
;
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intm_targetGroupID
;
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intm_centerGroupID
;
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boolm_isTouchTriggered
;
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boolm_isSpawnTriggered
;
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boolm_hasCenterEffect
;
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floatm_shakeStrength
;
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floatm_shakeInterval
;
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boolm_tintGround
;
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boolm_usesPlayerColor1
;
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boolm_usesPlayerColor2
;
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boolm_usesBlending
;
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floatm_moveOffsetX
;
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floatm_moveOffsetY
;
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EasingTypem_easingType
;
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floatm_easingRate
;
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boolm_lockToPlayerX
;
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boolm_lockToPlayerY
;
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boolm_lockToCameraX
;
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boolm_lockToCameraY
;
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boolm_useMoveTarget
;
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MoveTargetTypem_moveTargetMode
;
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floatm_moveModX
;
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floatm_moveModY
;
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boolm_property393
;
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boolm_isDirectionFollowSnap360
;
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intm_targetModCenterID
;
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floatm_directionModeDistance
;
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boolm_isDynamicMode
;
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boolm_isSilent
;
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uint8_t[6]__pad311
;
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floatm_rotationDegrees
;
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intm_times360
;
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boolm_lockObjectRotation
;
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intm_rotationTargetID
;
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floatm_rotationOffset
;
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EasingTypem_dynamicModeEasing
;
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floatm_followXMod
;
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floatm_followYMod
;
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floatm_followYSpeed
;
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floatm_followYDelay
;
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intm_followYOffset
;
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floatm_followYMaxSpeed
;
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floatm_fadeInDuration
;
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floatm_holdDuration
;
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floatm_fadeOutDuration
;
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intm_pulseMode
;
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intm_pulseTargetType
;
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;
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intm_copyColorID
;
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boolm_copyOpacity
;
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boolm_pulseMainOnly
;
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boolm_pulseDetailOnly
;
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boolm_pulseExclusive
;
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boolm_property210
;
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boolm_activateGroup
;
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boolm_touchHoldMode
;
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TouchToggleModem_touchToggleMode
;
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intm_touchPlayerMode
;
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boolm_isDualMode
;
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intm_animationID
;
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uint8_t[8]__pad342
;
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boolm_isMultiTriggered
;
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uint8_t[2]__pad344
;
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boolm_triggerOnExit
;
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intm_itemID2
;
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intm_property534
;
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uint8_t[1]__pad348
;
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boolm_isDynamicBlock
;
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intm_itemID
;
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boolm_targetPlayer1
;
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boolm_targetPlayer2
;
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boolm_followCPP
;
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boolm_subtractCount
;
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boolm_collectibleIsPickupItem
;
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boolm_collectibleIsToggleTrigger
;
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intm_collectibleParticleID
;
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intm_collectiblePoints
;
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boolm_hasNoAnimation
;
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uint8_t[35]__pad360
;
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floatm_gravityValue
;
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boolm_isSinglePTouch
;
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uint8_t[3]__pad363
;
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floatm_zoomValue
;
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boolm_cameraIsFreeMode
;
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boolm_cameraEditCameraSettings
;
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floatm_cameraEasingValue
;
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floatm_cameraPaddingValue
;
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boolm_cameraDisableGridSnap
;
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boolm_property118
;
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floatm_timeWarpTimeMod
;
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boolm_shouldPreview
;
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intm_ordValue
;
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intm_channelValue
;
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boolm_isReverse
;
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uint8_t[11]__pad376
;
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intm_secretCoinID
;
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uint8_t[36]__pad378
;
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boolm_ignoreGroupParent
;
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boolm_ignoreLinkedObjects
;
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uint8_t[1]__pad381
;
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Protected member functions0
Protected fields0