Class EditorPauseLayer
#include <Geode/binding/EditorPauseLayer.hpp>
classEditorPauseLayer:publicCCBlockLayer,publicFLAlertLayerProtocol{ ... }
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Examples0
Public static methods1
staticEditorPauseLayer*create()
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Public member functions16
TodoReturndoResetUnused()
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boolinit()
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voidonCreateExtras(cocos2d::CCObject*sender)
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voidonExitEditor(cocos2d::CCObject*sender)
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voidonResume(cocos2d::CCObject*sender)
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voidonSave(cocos2d::CCObject*sender)
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voidonSaveAndExit(cocos2d::CCObject*sender)
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voidonSaveAndPlay(cocos2d::CCObject*sender)
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voidonSelectAll(cocos2d::CCObject*sender)
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TodoReturnplayStep3()
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voidsaveLevel()
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voidtogglePreviewAnim()
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virtualvoidkeyBackClicked()
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virtualvoidkeyDown()
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virtualvoidcustomSetup()
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Fields5
boolm_saved;
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CCMenuItemSpriteExtra*m_guidelinesOffButton;
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CCMenuItemSpriteExtra*m_guidelinesOnButton;
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LevelEditorLayer*m_editorLayer;
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uint8_t[32]__pad469;
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