Class EditLevelLayer
#include <Geode/binding/EditLevelLayer.hpp>
classEditLevelLayer:publiccocos2d::CCLayer,publicTextInputDelegate,publicFLAlertLayerProtocol,publicUploadActionDelegate,publicUploadPopupDelegate,publicSetIDPopupDelegate{ ... }
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Examples0
Public static methods2
staticEditLevelLayer*create(GJGameLevel*level)
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staticcocos2d::CCScene*scene()
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Public member functions20
voidcloseTextInputs()
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boolinit()
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voidonBack(cocos2d::CCObject*sender)
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voidonGuidelines(cocos2d::CCObject*sender)
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voidonLevelInfo(cocos2d::CCObject*sender)
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voidonPlay(cocos2d::CCObject*sender)
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voidonSetFolder(cocos2d::CCObject*sender)
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voidsetupLevelInfo()
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voidverifyLevelName()
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virtualvoidkeyBackClicked()
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virtualvoidkeyDown()
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virtualvoidtextInputOpened()
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virtualvoidtextInputClosed()
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virtualvoidtextChanged()
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virtualvoidonClosePopup()
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Fields8
cocos2d::CCMenu*m_buttonMenu;
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GJGameLevel*m_level;
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cocos2d::CCArray*m_textInputs;
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cocos2d::CCLabelBMFont*m_folderLabel;
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boolm_exiting;
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GJLevelTypem_levelType;
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gd::stringm_levelName;
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UploadActionPopup*m_descriptionPopup;
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