Class DynamicSaveObject
#include <Geode/binding/DynamicSaveObject.hpp>
classDynamicSaveObject{ ... }
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Examples0
Public static methods0
Public member functions0
Fields9
GameObject*m_gameObject;
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doublem_unkDouble1;
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doublem_unkDouble2;
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floatm_unkFloat1;
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floatm_unkFloat2;
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floatm_unkFloat3;
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floatm_unkFloat4;
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floatm_unkFloat5;
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floatm_unkFloat6;
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