Class DynamicSaveObject

#include <Geode/binding/DynamicSaveObject.hpp>
classDynamicSaveObject{ ... }
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Examples0
Public static methods0
Public member functions0
Fields10
GameObject*m_gameObject
;
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uintm_unkIntUnusedMaybe
;
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doublem_unkDouble1
;
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doublem_unkDouble2
;
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floatm_unkFloat1
;
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floatm_unkFloat2
;
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floatm_unkFloat3
;
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floatm_unkFloat4
;
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floatm_unkFloat5
;
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floatm_unkFloat6
;
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Protected member functions0
Protected fields0