Class DialogLayer
#include <Geode/binding/DialogLayer.hpp>
classDialogLayer:publiccocos2d::CCLayerColor,publicTextAreaDelegate{ ... }
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Examples0
Public static methods3
staticDialogLayer*create(DialogObject*object,intbackground)
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staticDialogLayer*createDialogLayer(DialogObject*object,cocos2d::CCArray*objects,intbackground)
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staticDialogLayer*createWithObjects(cocos2d::CCArray*objects,intbackground)
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Public member functions16
virtualboolccTouchBegan(,)
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virtualvoidccTouchMoved(,)
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virtualvoidccTouchEnded(,)
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virtualvoidccTouchCancelled(,)
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virtualvoidkeyBackClicked()
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virtualvoidkeyDown()
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voidaddToMainScene()
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voidanimateInRandomSide()
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voiddisplayDialogObject()
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voiddisplayNextObject()
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voidhandleDialogTap()
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voidonClose()
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voidupdateChatPlacement(DialogChatPlacementplacement)
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Fields14
floatm_animateTime;
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cocos2d::CCLayer*m_mainLayer;
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cocos2d::CCLabelBMFont*m_characterLabel;
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TextArea*m_textArea;
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cocos2d::CCSprite*m_characterSprite;
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cocos2d::CCArray*m_dialogObjects;
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intm_touchID;
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cocos2d::CCSprite*m_navButtonSprite;
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boolm_animating;
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boolm_skippable;
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DialogDelegate*m_delegate;
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boolm_handleTap;
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DialogAnimationTypem_animationType;
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boolm_noRemove;
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