Class CustomizeObjectLayer
#include <Geode/binding/CustomizeObjectLayer.hpp>
classCustomizeObjectLayer:publicFLAlertLayer,publicTextInputDelegate,publicHSVWidgetDelegate,publicColorSelectDelegate,publicColorSetupDelegate{ ... }
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Examples0
Public static methods1
staticCustomizeObjectLayer*create(,)
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Public member functions21
TodoReturngetButtonByTag(intp0)
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voidhighlightSelected()
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boolinit(,)
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voidonClose(cocos2d::CCObject*sender)
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voidonHSV(cocos2d::CCObject*sender)
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voidonSelectColor(cocos2d::CCObject*sender)
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voidonSelectMode(cocos2d::CCObject*sender)
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voidonUpdateCustomColor(cocos2d::CCObject*sender)
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voidtoggleVisible()
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voidupdateColorSprite()
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voidupdateCustomColorLabels()
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voidupdateHSVButtons()
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virtualvoidkeyBackClicked()
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virtualvoidtextInputOpened()
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virtualvoidtextChanged()
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virtualvoidhsvPopupClosed(,)
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virtualvoidcolorSelectClosed()
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Fields34
GameObject*m_targetObject;
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cocos2d::CCArray*m_targetObjects;
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cocos2d::CCArray*m_colorButtons;
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cocos2d::CCArray*m_colorTabNodes;
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cocos2d::CCArray*m_textTabNodes;
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cocos2d::CCArray*m_unkArray;
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cocos2d::CCArray*m_detailTabNodes;
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intm_selectedMode;
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intm_customColorChannel;
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boolm_unk0x200;
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boolm_unk0x201;
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boolm_glowDisabled;
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CCMenuItemSpriteExtra*m_baseButton;
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CCMenuItemSpriteExtra*m_detailButton;
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CCMenuItemSpriteExtra*m_textButton;
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CCMenuItemSpriteExtra*m_baseColorHSV;
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CCMenuItemSpriteExtra*m_detailColorHSV;
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cocos2d::CCLabelBMFont*m_titleLabel;
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cocos2d::CCLabelBMFont*m_selectedColorLabel;
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CCTextInputNode*m_customColorInput;
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CCTextInputNode*m_textInput;
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intm_kerningAmount;
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cocos2d::CCLabelBMFont*m_kerningLabel;
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Slider*m_kerningSlider;
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ButtonSprite*m_customColorButtonSprite;
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CCMenuItemSpriteExtra*m_customColorButton;
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CCMenuItemSpriteExtra*m_arrowDown;
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CCMenuItemSpriteExtra*m_arrowUp;
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cocos2d::extension::CCScale9Sprite*m_customColorInputBG;
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ColorChannelSprite*m_colorSprite;
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CCMenuItemSpriteExtra*m_colorSpriteButton;
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CCMenuItemSpriteExtra*m_liveSelectButton;
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boolm_showTextInput;
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boolm_customColorSelected;
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