Class CurrencyRewardLayer

#include <Geode/binding/CurrencyRewardLayer.hpp>
classCurrencyRewardLayer:publiccocos2d::CCLayer{ ... }
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Examples0
Public static methods1
staticCurrencyRewardLayer*create(
intorbs
,
intstars
,
intmoons
,
intdiamonds
,,
intkeyCount
,,
intshardsCount
,,,,
floattime
)

MacOS (ARM): 0x6a36f8

MacOS (Intel): 0x78ff00

Windows: 0x9f500

Android

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Public member functions12
virtualvoidupdate()

MacOS (ARM): 0x6a64a8

MacOS (Intel): 0x792fd0

Windows: 0xa2230

iOS: 0x3212a4

Android

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voidcreateObjects(,
intcount
,,
floattime
)

MacOS (ARM): 0x6a57c0

MacOS (Intel): 0x792130

Windows: Out of line

Android

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voidcreateObjectsFull(,
intp1
,,,)

MacOS (ARM): 0x6a5884

MacOS (Intel): 0x7921d0

Windows: 0xa1520

Android

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voidcreateUnlockObject(,,
floattime
)

MacOS (ARM): 0x6a5828

MacOS (Intel): 0x792180

Windows: Out of line

Android

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voidincrementCount(
intcount
)

MacOS (Intel): 0x793700

Windows: Out of line

Android

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voidincrementDiamondsCount(
intcount
)

MacOS (Intel): 0x793b50

Windows: Out of line

Android

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voidincrementMoonsCount(
intcount
)

MacOS (Intel): 0x7939e0

Windows: Out of line

Android

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voidincrementSpecialCount1(
intcount
)

MacOS (Intel): 0x793e30

Windows: Out of line

Android

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voidincrementSpecialCount2(
intcount
)

MacOS (Intel): 0x793cc0

Windows: Out of line

Android

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voidincrementStarsCount(
intcount
)

MacOS (Intel): 0x793870

Windows: Out of line

Android

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boolinit(
intp0
,
intp1
,
intp2
,
intp3
,,
intp5
,,
intp7
,,,,)

MacOS (ARM): 0x6a3800

MacOS (Intel): 0x78ffe0

Windows: 0x9f750

Android

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voidpulseSprite()

MacOS (ARM): 0x6a72f8

MacOS (Intel): 0x793fa0

Windows: 0xa2c00

Android

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Fields36
;
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;
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;
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;
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;
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;
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;
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;
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cocos2d::CCSprite*m_orbsSprite
;
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cocos2d::CCSprite*m_starsSprite
;
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cocos2d::CCSprite*m_moonsSprite
;
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cocos2d::CCSprite*m_diamondsSprite
;
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CurrencySprite*m_keysSprite
;
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CurrencySprite*m_shardsSprite
;
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cocos2d::CCSpriteBatchNode*m_currencyBatchNode
;
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;
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intm_orbs
;
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intm_stars
;
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intm_moons
;
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intm_diamonds
;
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intm_keys
;
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intm_shards
;
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floatm_elapsed
;
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intm_unknown
;
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floatm_time
;
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cocos2d::CCPointm_orbsPosition
;
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cocos2d::CCPointm_starsPosition
;
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cocos2d::CCPointm_moonsPosition
;
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cocos2d::CCPointm_diamondsPosition
;
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cocos2d::CCPointm_keysPosition
;
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cocos2d::CCPointm_shardsPosition
;
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boolm_particlesAdded
;
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boolm_objectsAdded
;
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;
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intm_rewardCount
;
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CurrencyRewardTypem_rewardType
;
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Protected member functions0
Protected fields0