Class CountTriggerGameObject

#include <Geode/binding/CountTriggerGameObject.hpp>
classCountTriggerGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods1
staticCountTriggerGameObject*create()

MacOS (ARM): 0x18afc4

MacOS (Intel): 0x1d6a60

Windows: Out of line

iOS: 0x3907c0

Android

No description provided
Public member functions4
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x18b0e0

MacOS (Intel): 0x1d6b80

Windows: 0x4bb210

iOS: 0x390888

Android: Rebinded

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x18b2f4

MacOS (Intel): 0x1d6df0

Windows: 0x4bb680

iOS: 0x390a24

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x18b680

MacOS (Intel): 0x1d7210

Windows: 0x4bb9e0

iOS: 0x390d24

Android

No description provided
boolinit()

MacOS (ARM): 0x18b098

MacOS (Intel): 0x1d6b30

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields5
intm_pickupCount
;
No description provided
intm_pickupTriggerMode
;
No description provided
boolm_multiActivate
;
No description provided
boolm_isOverride
;
No description provided
floatm_pickupTriggerMultiplier
;
No description provided
Protected member functions0
Protected fields0
Derived classes0