Class ColorAction

#include <Geode/binding/ColorAction.hpp>
classColorAction:publiccocos2d::CCObject{ ... }
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Examples0
Public static methods1
staticColorAction*create()

Windows: 0x247180

Android

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Public member functions5
voidloadFromState()

MacOS (ARM): Out of line

MacOS (Intel): Out of line

Windows: Out of line

iOS: Out of line

Android: Out of line

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voidsaveToState()

MacOS (ARM): Out of line

MacOS (Intel): Out of line

Windows: Out of line

iOS: Out of line

Android: Out of line

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voidsetupFromMap()

Windows: 0x247e40

Android

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voidsetupFromString()

Windows: 0x247d60

Android

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voidstep()

Windows: 0x247270

Android

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Fields19
boolm_stepFinished
;
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boolm_property19
;
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;
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floatm_currentOpacity
;
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floatm_deltaTime
;
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;
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;
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floatm_duration
;
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boolm_blending
;
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intm_playerColor
;
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intm_colorID
;
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floatm_fromOpacity
;
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floatm_toOpacity
;
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;
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intm_copyID
;
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boolm_unknown
;
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boolm_unknown2
;
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boolm_copyOpacity
;
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ColorActionSprite*m_colorSprite
;
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Protected member functions0
Protected fields0