Class ColorAction

#include <Geode/binding/ColorAction.hpp>
classColorAction:publiccocos2d::CCObject{ ... }
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Examples0
Public static methods4
staticColorAction*create()

MacOS (ARM): 0x268edc

MacOS (Intel): 0x2c5030

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staticColorAction*create(,
boolblending
,
intplayerColor
)

MacOS (ARM): 0x269084

MacOS (Intel): 0x2c5230

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staticColorAction*create(,,
floatduration
,
doubleunused
,
boolblending
,
intplayerColor
,
floatfromOpacity
,
floattoOpacity
)

MacOS (ARM): 0x268f94

MacOS (Intel): 0x2c5110

Windows: Out of line

iOS: 0x10ec4

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staticColorAction*create(,,
floatduration
,
doubleunused
,
boolblending
)

MacOS (ARM): 0x26914c

MacOS (Intel): 0x2c5320

Windows: Out of line

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Public member functions10
ColorAction*getCopy()

MacOS (ARM): 0x26bc40

MacOS (Intel): 0x2c7af0

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boolinit(,,
floatduration
,
doubleunused
,
boolblending
,
intplayerColor
,
floatfromOpacity
,
floattoOpacity
)

MacOS (ARM): 0x269224

MacOS (Intel): 0x2c5420

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boolisInUse()

MacOS (ARM): 0x269364

MacOS (Intel): 0x2c5580

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voidloadFromState()

MacOS (ARM): 0x269488

MacOS (Intel): 0x2c5690

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iOS: 0x11154

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voidresetAction()

MacOS (ARM): 0x269358

MacOS (Intel): 0x2c5560

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voidsaveToState()

MacOS (ARM): 0x2693fc

MacOS (Intel): 0x2c55f0

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voidsetupFromMap()

MacOS (ARM): 0x26b2d4

MacOS (Intel): 0x2c7400

Windows: 0x252800

iOS: 0x119e8

Android: Rebinded

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voidsetupFromString()

MacOS (ARM): 0x26b258

MacOS (Intel): 0x2c7390

Windows: 0x252720

iOS: 0x1196c

Android: Rebinded

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voidstep()

MacOS (ARM): 0x269254

MacOS (Intel): 0x2c5460

Windows: 0x251c30

iOS: 0x10f70

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voidupdateCustomColor(,)

MacOS (ARM): 0x2693d4

MacOS (Intel): 0x2c55d0

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Fields25
boolm_stepFinished
;
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boolm_paused
;
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;
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floatm_currentOpacity
;
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floatm_deltaTime
;
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;
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;
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floatm_duration
;
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boolm_blending
;
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intm_playerColor
;
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intm_colorID
;
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floatm_fromOpacity
;
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floatm_toOpacity
;
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;
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intm_copyID
;
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boolm_copyColorCalculated
;
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boolm_copyOpacity
;
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boolm_copyColorLoop
;
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intm_uniqueID
;
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intm_controlID
;
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boolm_legacyHSV
;
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ColorActionSprite*m_colorSprite
;
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InheritanceNode*m_inheritanceNode
;
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floatm_actionDelay
;
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floatm_stepInterval
;
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Protected member functions0
Protected fields0