Class CollisionBlockPopup
#include <Geode/binding/CollisionBlockPopup.hpp>classCollisionBlockPopup:publicFLAlertLayer,publicTextInputDelegate{ ... }
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Examples0
Public static methods1
staticCollisionBlockPopup*create(EffectGameObject*object,cocos2d::CCArray*objects)
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Public member functions16
virtualvoidkeyBackClicked()
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virtualvoidshow()
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virtualvoidtextInputClosed(CCTextInputNode*node)
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virtualvoidtextChanged(CCTextInputNode*node)
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virtualvoidtextInputShouldOffset(CCTextInputNode*node,floatyOffset)
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virtualvoidtextInputReturn(CCTextInputNode*node)
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CCMenuItemToggler*createToggleButton(gd::stringlabel,cocos2d::SEL_MenuHandlerselector,booltoggled,cocos2d::CCMenu*menu,cocos2d::CCPointposition)
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voiddetermineStartValues()
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boolinit(EffectGameObject*object,cocos2d::CCArray*objects)
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voidonClose(cocos2d::CCObject*sender)
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voidonDynamicBlock(cocos2d::CCObject*sender)
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voidonItemIDArrow(cocos2d::CCObject*sender)
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voidonNextItemID(cocos2d::CCObject*sender)
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voidupdateEditorLabel()
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voidupdateItemID()
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voidupdateTextInputLabel()
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Fields6
EffectGameObject*m_gameObject;
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cocos2d::CCArray*m_gameObjects;
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CCTextInputNode*m_blockIDInput;
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intm_blockID;
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boolm_dynamicBlock;
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boolm_disableDelegate;
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