Class CheckpointObject

#include <Geode/binding/CheckpointObject.hpp>
classCheckpointObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticCheckpointObject*create()

Windows: Out of line

Android

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Public member functions1
virtualboolinit()

MacOS (ARM): 0xab33c

MacOS (Intel): 0xbfd90

Windows: 0x767c0

Android

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Fields20
GJGameStatem_gameState
;
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GJShaderStatem_shaderState
;
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FMODAudioStatem_audioState
;
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GameObject*m_physicalCheckpointObject
;
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PlayerCheckpoint*m_player1Checkpoint
;
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PlayerCheckpoint*m_player2Checkpoint
;
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void*m_maybeAPointer1
;
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intm_unkInt1
;
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shortm_unkShort1
;
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uint8_t[2]__pad65
;
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void*m_maybeAPointer2
;
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std::vector<DynamicSaveObject>m_vectorDynamicSaveObjects
;
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std::vector<ActiveSaveObject1>m_vectorActiveSaveObjects1
;
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std::vector<ActiveSaveObject2>m_vectorActiveSaveObjects2
;
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EffectManagerStatem_effectManagerState
;
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cocos2d::CCArray*m_gradientTriggerObjectArray
;
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boolm_unkBool1
;
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uint8_t[7]__pad73
;
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std::unordered_map<int,SequenceTriggerState>m_sequenceTriggerStateUnorderedMap
;
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void*m_maybeAPointer3
;
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Protected member functions0
Protected fields0