Class CheckpointObject
#include <Geode/binding/CheckpointObject.hpp>
classCheckpointObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticCheckpointObject*create()
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Public member functions1
virtualboolinit()
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Fields20
GJGameStatem_gameState;
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GJShaderStatem_shaderState;
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FMODAudioStatem_audioState;
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GameObject*m_physicalCheckpointObject;
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PlayerCheckpoint*m_player1Checkpoint;
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PlayerCheckpoint*m_player2Checkpoint;
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void*m_maybeAPointer1;
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intm_unkInt1;
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shortm_unkShort1;
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uint8_t[2]__pad74;
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void*m_maybeAPointer2;
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;
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;
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;
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EffectManagerStatem_effectManagerState;
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cocos2d::CCArray*m_gradientTriggerObjectArray;
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boolm_unkBool1;
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uint8_t[7]__pad82;
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;
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void*m_maybeAPointer3;
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