Class CheckpointObject

#include <Geode/binding/CheckpointObject.hpp>
classCheckpointObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticCheckpointObject*create()

MacOS (ARM): 0xab538

MacOS (Intel): 0xbc3a0

Windows: Out of line

iOS: 0x123900

Android

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Public member functions3
virtualboolinit()

MacOS (ARM): 0xae344

MacOS (Intel): 0xbfa20

Windows: 0x77db0

iOS: 0x126110

Android

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TodoReturngetObject()

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voidsetObject()

Android

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Fields21
GJGameStatem_gameState
;
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GJShaderStatem_shaderState
;
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FMODAudioStatem_audioState
;
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GameObject*m_physicalCheckpointObject
;
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PlayerCheckpoint*m_player1Checkpoint
;
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PlayerCheckpoint*m_player2Checkpoint
;
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intm_unke78
;
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intm_unke7c
;
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floatm_unke80
;
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boolm_ground2Invisible
;
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boolm_streakBlend
;
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intm_uniqueID
;
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intm_respawnID
;
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std::vector<SavedObjectStateRef>m_vectorSavedObjectStateRef
;
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std::vector<SavedActiveObjectState>m_vectorActiveSaveObjectState
;
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std::vector<SavedSpecialObjectState>m_vectorSpecialSaveObjectState
;
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EffectManagerStatem_effectManagerState
;
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cocos2d::CCArray*m_gradientTriggerObjectArray
;
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boolm_unk11e8
;
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std::unordered_map<int,SequenceTriggerState>m_sequenceTriggerStateUnorderedMap
;
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intm_commandIndex
;
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Protected member functions0
Protected fields0