Class CheckpointObject

#include <Geode/binding/CheckpointObject.hpp>
classCheckpointObject:publiccocos2d::CCNode{ ... }
No description provided
Examples0
Public static methods1
staticCheckpointObject*create()

MacOS (Intel): Out of line

Windows: Out of line

Android

No description provided
Public member functions1
virtualboolinit()

MacOS (ARM): 0xae344

MacOS (Intel): 0xbfa20

Windows: 0x77db0

iOS: 0x126110

Android

No description provided
Fields20
GJGameStatem_gameState
;
No description provided
GJShaderStatem_shaderState
;
No description provided
FMODAudioStatem_audioState
;
No description provided
GameObject*m_physicalCheckpointObject
;
No description provided
PlayerCheckpoint*m_player1Checkpoint
;
No description provided
PlayerCheckpoint*m_player2Checkpoint
;
No description provided
void*m_maybeAPointer1
;
No description provided
intm_unkInt1
;
No description provided
shortm_unkShort1
;
No description provided
uint8_t[2]__pad68
;
No description provided
void*m_maybeAPointer2
;
No description provided
std::vector<DynamicSaveObject>m_vectorDynamicSaveObjects
;
No description provided
std::vector<ActiveSaveObject1>m_vectorActiveSaveObjects1
;
No description provided
std::vector<ActiveSaveObject2>m_vectorActiveSaveObjects2
;
No description provided
EffectManagerStatem_effectManagerState
;
No description provided
cocos2d::CCArray*m_gradientTriggerObjectArray
;
No description provided
boolm_unkBool1
;
No description provided
uint8_t[7]__pad76
;
No description provided
std::unordered_map<int,SequenceTriggerState>m_sequenceTriggerStateUnorderedMap
;
No description provided
void*m_maybeAPointer3
;
No description provided
Protected member functions0
Protected fields0