Class CheckpointObject
#include <Geode/binding/CheckpointObject.hpp>
classCheckpointObject:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods1
staticCheckpointObject*create()
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Public member functions3
virtualboolinit()
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TodoReturngetObject()
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voidsetObject()
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Fields21
GJGameStatem_gameState;
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GJShaderStatem_shaderState;
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FMODAudioStatem_audioState;
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GameObject*m_physicalCheckpointObject;
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PlayerCheckpoint*m_player1Checkpoint;
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PlayerCheckpoint*m_player2Checkpoint;
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intm_unke78;
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intm_unke7c;
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floatm_unke80;
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boolm_ground2Invisible;
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boolm_streakBlend;
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intm_uniqueID;
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intm_respawnID;
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;
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;
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;
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EffectManagerStatem_effectManagerState;
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cocos2d::CCArray*m_gradientTriggerObjectArray;
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boolm_unk11e8;
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;
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intm_commandIndex;
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