Class ChanceTriggerGameObject

#include <Geode/binding/ChanceTriggerGameObject.hpp>
classChanceTriggerGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods0
Public member functions6
boolcontainsTargetID(
intid
)

MacOS (ARM): 0x1746bc

MacOS (Intel): 0x1bb5b0

Windows: Out of line

iOS: Out of line

Android

No description provided
voideditChanceObject(
intoldID
,
intnewID
)

MacOS (ARM): 0x17a970

MacOS (Intel): 0x1c2df0

Windows: Out of line

iOS: 0x389790

Android

No description provided
voidgetTargetIDs()

MacOS (ARM): 0x17ac40

MacOS (Intel): 0x1c2e30

Windows: Out of line

iOS: 0x3897bc

Android: Rebinded

No description provided
boolinit()

MacOS (ARM): 0x17a7a4

MacOS (Intel): 0x1c2c20

Windows: Out of line

iOS: Out of line

Android

No description provided
voidremapChanceObjects()

MacOS (ARM): 0x17a7ec

MacOS (Intel): 0x1c2c70

Windows: 0x4b40d0

iOS: 0x389718

Android: Rebinded

No description provided
voidrevertChanceRemap()

MacOS (ARM): 0x17a8ec

MacOS (Intel): 0x1c2dc0

Windows: Out of line

iOS: 0x389770

Android

No description provided
Fields1
std::vector<ChanceObject>m_chanceObjects
;
No description provided
Protected member functions0
Protected fields0
Derived classes2