Class ChanceTriggerGameObject

#include <Geode/binding/ChanceTriggerGameObject.hpp>
classChanceTriggerGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods0
Public member functions4
voideditChanceObject(
intoldID
,
intnewID
)

MacOS (ARM): 0x171e60

MacOS (Intel): 0x1b1a40

Windows: Out of line

iOS: 0x382420

Android

No description provided
boolinit()

MacOS (ARM): 0x171c94

MacOS (Intel): 0x1b1890

Windows: Out of line

iOS: Out of line

Android

No description provided
voidremapChanceObjects()

MacOS (ARM): 0x171cdc

MacOS (Intel): 0x1b18e0

Windows: 0x49b580

iOS: 0x3823a8

Android: Rebinded

No description provided
voidrevertChanceRemap()

MacOS (ARM): 0x171ddc

MacOS (Intel): 0x1b1a10

Windows: Out of line

iOS: 0x382400

Android

No description provided
Fields1
std::vector<ChanceObject>m_chanceObjects
;
No description provided
Protected member functions0
Protected fields0