Class ChanceTriggerGameObject
#include <Geode/binding/ChanceTriggerGameObject.hpp>classChanceTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods0
Public member functions6
voidgetTargetIDs()
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boolinit(charconst*frame)
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voidremapChanceObjects()
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voidrevertChanceRemap()
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Fields1
;
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