Class ChanceTriggerGameObject
#include <Geode/binding/ChanceTriggerGameObject.hpp>classChanceTriggerGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods0
Public member functions4
boolinit(charconst*frame)
No description provided
voidremapChanceObjects()
No description provided
voidrevertChanceRemap()
No description provided
Fields1
;
No description provided