Class ChallengesPage

#include <Geode/binding/ChallengesPage.hpp>
classChallengesPage:publicFLAlertLayer,publicFLAlertLayerProtocol,publicGJChallengeDelegate,publicCurrencyRewardDelegate{ ... }
No description provided
Examples0
Public static methods1
staticChallengesPage*create()

Windows: Out of line

Android

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Public member functions10
ChallengeNode*createChallengeNode(
intnumber
,
boolskipAnimation
,
floatanimLength
,
boolisNew
)

MacOS (ARM): 0x327c74

MacOS (Intel): 0x3a0dd0

Windows: 0x849f0

Android

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TodoReturnexitNodeAtSlot(
intp0
,)

MacOS (ARM): 0x3280c8

MacOS (Intel): 0x3a12a0

Windows: 0x84c80

Android

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voidupdateTimers()

MacOS (ARM): 0x3279b4

MacOS (Intel): 0x3a0b00

Windows: 0x84d70

Android

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virtualboolinit()

MacOS (ARM): 0x326f90

MacOS (Intel): 0x3a0090

Windows: 0x83ca0

Android

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virtualvoidregisterWithTouchDispatcher()

MacOS (ARM): 0x3285b8

MacOS (Intel): 0x3a17c0

Windows: 0x41750

Android

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x32851c

MacOS (Intel): 0x3a1730

Windows: 0x85190

Android

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virtualvoidFLAlert_Clicked(,)

MacOS (ARM): Out of line

MacOS (Intel): Out of line

Windows: Out of line

iOS: Out of line

Android: Out of line

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virtualTodoReturnchallengeStatusFinished()

MacOS (ARM): 0x327ef8

MacOS (Intel): 0x3a1090

Windows: 0x84690

Android

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virtualTodoReturnchallengeStatusFailed()

MacOS (ARM): 0x3281b0

MacOS (Intel): 0x3a13a0

Windows: 0x848d0

Android

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virtualvoidcurrencyWillExit()

MacOS (ARM): 0x328720

MacOS (Intel): 0x3a1930

Windows: 0x85470

Android

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Fields7
;
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cocos2d::CCLabelBMFont*m_countdownLabel
;
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;
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boolm_triedToLoad
;
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boolm_unkBool
;
No description provided
CurrencyRewardLayer*m_currencyRewardLayer
;
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cocos2d::CCDictionary*m_challengeNodes
;
No description provided
Protected member functions0
Protected fields0