Class ChallengesPage

#include <Geode/binding/ChallengesPage.hpp>
classChallengesPage:publicFLAlertLayer,publicFLAlertLayerProtocol,publicGJChallengeDelegate,publicCurrencyRewardDelegate{ ... }
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Examples0
Public static methods1
staticChallengesPage*create()

Windows: Out of line

Android

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Public member functions11
voidclaimItem(,,)

MacOS (ARM): 0x31aaec

MacOS (Intel): 0x38b610

Windows: 0x869d0

Android

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ChallengeNode*createChallengeNode(
intnumber
,
boolskipAnimation
,
floatanimLength
,
boolisNew
)

MacOS (ARM): 0x31a168

MacOS (Intel): 0x38abe0

Windows: 0x86090

Android

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TodoReturnexitNodeAtSlot(
intp0
,)

MacOS (ARM): 0x31a5bc

MacOS (Intel): 0x38b0a0

Windows: 0x863c0

Android

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voidupdateTimers()

Windows: 0x864b0

Android

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virtualboolinit()

MacOS (ARM): 0x319508

MacOS (Intel): 0x389f10

Windows: 0x85300

iOS: 0x35df0

Android

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virtualvoidkeyBackClicked()

MacOS (ARM): 0x31aa18

MacOS (Intel): 0x38b540

Windows: 0x86980

iOS: 0x36e9c

Android

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virtualvoidshow()

MacOS (ARM): 0x31a88c

MacOS (Intel): 0x38b3a0

Windows: 0x867a0

iOS: 0x36d20

Android

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virtualvoidFLAlert_Clicked(,)

MacOS (ARM): 0x31aa10

MacOS (Intel): 0x38b520

Windows: Out of line

iOS: 0x36e94

Android: Out of line

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virtualvoidchallengeStatusFinished()

MacOS (ARM): 0x31a3ec

MacOS (Intel): 0x38aea0

Windows: 0x85db0

iOS: 0x369ac

Android

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virtualvoidchallengeStatusFailed()

MacOS (ARM): 0x31a6a4

MacOS (Intel): 0x38b1a0

Windows: 0x85f40

iOS: 0x36bb0

Android

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virtualvoidcurrencyWillExit()

MacOS (ARM): 0x31ac1c

MacOS (Intel): 0x38b740

Windows: 0x86cc0

iOS: 0x37010

Android

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Fields7
;
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cocos2d::CCLabelBMFont*m_countdownLabel
;
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;
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boolm_triedToLoad
;
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boolm_unkBool
;
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CurrencyRewardLayer*m_currencyRewardLayer
;
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cocos2d::CCDictionary*m_challengeNodes
;
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Protected member functions0
Protected fields0