Class CameraTriggerGameObject

#include <Geode/binding/CameraTriggerGameObject.hpp>
classCameraTriggerGameObject:publicEffectGameObject{ ... }
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Examples0
Public static methods1
staticCameraTriggerGameObject*create()

MacOS (ARM): 0x190a24

MacOS (Intel): 0x1ddde0

Windows: Out of line

iOS: 0x392a50

Android

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Public member functions4
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x190b48

MacOS (Intel): 0x1ddf20

Windows: 0x4bd820

iOS: 0x392b20

Android: Rebinded

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virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x193e9c

MacOS (Intel): 0x1e2460

Windows: 0x4beac0

iOS: 0x393a70

Android: Rebinded

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virtualgd::stringgetSaveString()

MacOS (ARM): 0x190ce8

MacOS (Intel): 0x1de180

Windows: 0x4bdb80

iOS: 0x392cdc

Android

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boolinit()

MacOS (ARM): 0x190b00

MacOS (Intel): 0x1dded0

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields8
boolm_exitStatic
;
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boolm_followObject
;
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floatm_followEasing
;
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intm_edgeDirection
;
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boolm_smoothVelocity
;
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floatm_velocityModifier
;
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boolm_exitInstant
;
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floatm_previewOpacity
;
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Protected member functions0
Protected fields0
Derived classes0