Class CCSpriteWithHue

#include <Geode/binding/CCSpriteWithHue.hpp>
classCCSpriteWithHue:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods6
staticCCSpriteWithHue*create(,)

MacOS (ARM): 0x521d50

MacOS (Intel): 0x5fa4d0

Windows: Out of line

Android

No description provided
staticCCSpriteWithHue*create()

MacOS (ARM): 0x521c84

MacOS (Intel): 0x5fa410

Windows: Out of line

Android

No description provided
staticCCSpriteWithHue*createWithSpriteFrame()

MacOS (ARM): 0x52203c

MacOS (Intel): 0x5fa770

Windows: Out of line

Android

No description provided
staticCCSpriteWithHue*createWithSpriteFrameName()

MacOS (ARM): 0x522138

MacOS (Intel): 0x5fa850

Windows: 0x47610

Android

No description provided
staticCCSpriteWithHue*createWithTexture(,,
boolrotated
)

MacOS (ARM): 0x521f48

MacOS (Intel): 0x5fa6a0

Windows: Out of line

Android

No description provided
staticCCSpriteWithHue*createWithTexture()

MacOS (ARM): 0x521e30

MacOS (Intel): 0x5fa5a0

Windows: Out of line

Android

No description provided
Public member functions20
floatgetAlpha()

MacOS (ARM): 0x522950

MacOS (Intel): 0x5fb130

Windows: Out of line

Android

No description provided
floatgetHue()

MacOS (ARM): 0x522968

MacOS (Intel): 0x5fb150

Windows: Out of line

Android

No description provided
voidgetUniformLocations()

MacOS (ARM): 0x52252c

MacOS (Intel): 0x5fac30

Windows: Out of line

Android

No description provided
voidinitShader()

MacOS (ARM): 0x5221c4

MacOS (Intel): 0x5fa8f0

Windows: 0x47850

Android

No description provided
voidsetCustomLuminance(,,)

MacOS (ARM): 0x5229e0

MacOS (Intel): 0x5fb1e0

Windows: Out of line

Android

No description provided
voidsetEvenLuminance(
floatluminance
)

MacOS (ARM): 0x5229c0

MacOS (Intel): 0x5fb1b0

Windows: Out of line

Android

No description provided
voidsetHue()

MacOS (ARM): 0x5224fc

MacOS (Intel): 0x5fabe0

Windows: Out of line

Android

No description provided
voidsetHueDegrees(
floatdegrees
)

MacOS (ARM): 0x522970

MacOS (Intel): 0x5fb160

Windows: Out of line

Android

No description provided
voidsetLuminance(
floatluminance
)

MacOS (ARM): 0x522504

MacOS (Intel): 0x5fac00

Windows: Out of line

Android

No description provided
voidsetupDefaultSettings()

MacOS (ARM): 0x5221b0

MacOS (Intel): 0x5fa8d0

Windows: Out of line

Android

No description provided
voidupdateColorMatrix()

MacOS (ARM): 0x5225ec

MacOS (Intel): 0x5face0

Windows: 0x47ab0

Android

No description provided
voidupdateHue()

MacOS (ARM): 0x5224d0

MacOS (Intel): 0x5fabb0

Windows: Out of line

Android

No description provided
virtualvoiddraw()

MacOS (ARM): 0x5229f0

MacOS (Intel): 0x5fb200

Windows: 0x47da0

iOS: 0x1af588

Android

No description provided
virtualboolinitWithTexture()

MacOS (ARM): 0x52245c

MacOS (Intel): 0x5faad0

Windows: 0x47770

Android

No description provided
virtualboolinitWithTexture(,)

MacOS (ARM): 0x5223e0

MacOS (Intel): 0x5fab40

Windows: 0x477d0

Android

No description provided
virtualboolinitWithTexture(,,)

MacOS (ARM): 0x52216c

MacOS (Intel): 0x5fa890

Windows: 0x47710

Android

No description provided
virtualboolinitWithSpriteFrame()

MacOS (ARM): 0x52246c

MacOS (Intel): 0x5fab60

Windows: 0x477e0

iOS: 0x1af228

Android

No description provided
virtualgd::stringgetShaderName()

MacOS (ARM): 0x521c58

MacOS (Intel): 0x5fa3e0

Windows: 0x47580

iOS: 0x1aee70

Android

No description provided
virtualcharconst*shaderBody()

MacOS (ARM): 0x5225b0

MacOS (Intel): 0x5faca0

Windows: 0x47a80

iOS: 0x1af334

Android

No description provided
virtualvoidupdateColor()

MacOS (ARM): 0x5225c8

MacOS (Intel): 0x5facc0

Windows: 0x47a90

Android

No description provided
Fields6
floatm_hue
;
No description provided
std::array<float,_unk>m_luminance
;
No description provided
std::array<std::array<float,_unk>,_unk>m_colorMatrix
;
No description provided
intm_uHueLoc
;
No description provided
intm_uAlphaLoc
;
No description provided
intm_uLumLoc
;
No description provided
Protected member functions0
Protected fields0