Class CCSpriteWithHue

#include <Geode/binding/CCSpriteWithHue.hpp>
classCCSpriteWithHue:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods6
staticCCSpriteWithHue*create()

MacOS (ARM): 0x519668

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staticCCSpriteWithHue*create(,)

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staticCCSpriteWithHue*createWithSpriteFrame()

MacOS (ARM): 0x519a20

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staticCCSpriteWithHue*createWithSpriteFrameName()

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staticCCSpriteWithHue*createWithTexture()

MacOS (ARM): 0x519814

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staticCCSpriteWithHue*createWithTexture(,,
boolrotated
)

MacOS (ARM): 0x51992c

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Public member functions20
virtualvoiddraw()

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virtualboolinitWithTexture()

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MacOS (Intel): 0x5f01a0

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virtualboolinitWithTexture(,)

MacOS (ARM): 0x519e40

MacOS (Intel): 0x5f0210

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virtualboolinitWithTexture(,,
boolrotated
)

MacOS (ARM): 0x519b50

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virtualboolinitWithSpriteFrame()

MacOS (ARM): 0x519e50

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virtualgd::stringgetShaderName()

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virtualcharconst*shaderBody()

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virtualvoidupdateColor()

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floatgetAlpha()

MacOS (ARM): 0x51a370

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floatgetHue()

MacOS (ARM): 0x51a388

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voidgetUniformLocations()

MacOS (ARM): 0x519f10

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voidinitShader()

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voidsetCustomLuminance(,,)

MacOS (ARM): 0x51a400

MacOS (Intel): 0x5f08c0

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voidsetEvenLuminance(
floatluminance
)

MacOS (ARM): 0x51a3e0

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voidsetHue()

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MacOS (Intel): 0x5f02b0

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voidsetHueDegrees(
floatdegrees
)

MacOS (ARM): 0x51a390

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voidsetLuminance(
floatluminance
)

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voidsetupDefaultSettings()

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voidupdateColorMatrix()

MacOS (ARM): 0x519fd0

MacOS (Intel): 0x5f03b0

Windows: 0x489a0

iOS: 0x1a3a28

Android

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voidupdateHue(
floatunused
)

MacOS (ARM): 0x519eb4

MacOS (Intel): 0x5f0280

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Fields6
floatm_hue
;
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std::array<float,_unk>m_luminance
;
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std::array<std::array<float,_unk>,_unk>m_colorMatrix
;
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intm_uHueLoc
;
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intm_uAlphaLoc
;
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intm_uLumLoc
;
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Protected member functions0
Protected fields0
Derived classes1