Class CCSpriteWithHue

#include <Geode/binding/CCSpriteWithHue.hpp>
classCCSpriteWithHue:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods5
staticCCSpriteWithHue*create(,)

Windows: Out of line

Android

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staticCCSpriteWithHue*create()

Windows: Out of line

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staticCCSpriteWithHue*createWithSpriteFrame()

Windows: Out of line

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staticCCSpriteWithHue*createWithTexture(,,
boolrotated
)

Windows: Out of line

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staticCCSpriteWithHue*createWithTexture()

Windows: Out of line

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Public member functions19
floatgetAlpha()

MacOS (ARM): 0x50c668

MacOS (Intel): 0x5d9050

Windows: Out of line

Android

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floatgetHue()

Windows: Out of line

Android

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voidgetUniformLocations()

MacOS (ARM): 0x50c208

MacOS (Intel): 0x5d8b50

Windows: Out of line

Android

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voidinitShader()

MacOS (ARM): 0x50bea0

Windows: 0x486d0

Android

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voidsetCustomLuminance(,,)

MacOS (Intel): 0x5d9100

Windows: Out of line

Android

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voidsetEvenLuminance(
floatluminance
)

MacOS (ARM): 0x50c6d8

MacOS (Intel): 0x5d90d0

Windows: Out of line

Android

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voidsetHue()

Windows: Out of line

Android

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voidsetHueDegrees(
floatdegrees
)

MacOS (ARM): 0x50c688

MacOS (Intel): 0x5d9080

Windows: Out of line

Android

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voidsetLuminance(
floatluminance
)

MacOS (ARM): 0x50c1e0

MacOS (Intel): 0x5d8b20

Windows: Out of line

Android

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voidsetupDefaultSettings()

MacOS (ARM): 0x50be8c

MacOS (Intel): 0x5d87f0

Windows: Out of line

Android

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voidupdateColorMatrix()

MacOS (ARM): 0x50c2c8

Windows: 0x48930

Android

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voidupdateHue()

MacOS (ARM): 0x50c1ac

MacOS (Intel): 0x5d8ad0

Windows: Out of line

Android

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virtualvoiddraw()

MacOS (ARM): 0x50c708

MacOS (Intel): 0x5d9120

Windows: 0x48c20

iOS: 0x1a6eb0

Android

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virtualboolinitWithTexture()

MacOS (ARM): 0x50c0bc

MacOS (Intel): 0x5d89f0

Windows: 0x485f0

iOS: 0x1a6ac4

Android

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virtualboolinitWithTexture(,)

MacOS (ARM): 0x50c138

MacOS (Intel): 0x5d8a60

Windows: 0x48650

iOS: 0x1a6b40

Android

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virtualboolinitWithTexture(,,)

MacOS (ARM): 0x50be48

MacOS (Intel): 0x5d87b0

Windows: 0x48590

iOS: 0x1a68c8

Android

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virtualboolinitWithSpriteFrame()

MacOS (ARM): 0x50c148

MacOS (Intel): 0x5d8a80

Windows: 0x48660

iOS: 0x1a6b50

Android

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virtualgd::stringgetShaderName()

MacOS (ARM): 0x50b934

MacOS (Intel): 0x5d8300

Windows: 0x48400

iOS: 0x1a6798

Android

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virtualvoidupdateColor()

MacOS (ARM): 0x50c2a4

MacOS (Intel): 0x5d8be0

Windows: 0x48910

iOS: 0x1a6c68

Android

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Fields6
floatm_hue
;
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std::array<float,_unk>m_luminance
;
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std::array<std::array<float,_unk>,_unk>m_colorMatrix
;
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intm_uHueLoc
;
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intm_uAlphaLoc
;
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intm_uLumLoc
;
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Protected member functions0
Protected fields0