Class CCSpritePlus

#include <Geode/binding/CCSpritePlus.hpp>
classCCSpritePlus:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods0
Public member functions11
virtualvoidsetScaleX(
floatfScaleX
)

MacOS (ARM): 0x3f089c

MacOS (Intel): 0x48ae40

Windows: 0x47350

Android

Sets X’s scale on itself and it’s followers

Parameters

fScaleX

the scale of X to s *
virtualvoidsetScaleY(
floatfScaleY
)

MacOS (ARM): 0x3f0918

MacOS (Intel): 0x48aec0

Windows: 0x473d0

Android

Sets Y’s scale on itself and it’s followers

Parameters

fScaleY

the scale of Y to s *
virtualvoidsetScale(
floatfScale
)

MacOS (ARM): 0x3f0994

MacOS (Intel): 0x48af40

Windows: 0x47460

Android

Sets the Scale of itself and it’s followers

Parameters

fScale

the scale value to s *
virtualvoidsetPosition()

MacOS (ARM): 0x3f056c

MacOS (Intel): 0x48aaa0

Windows: 0x46f50

Android

Sets the position where the sprite will be at and it’s followers

Parameters

pos

the position to place to the sprite and it's followe *
virtualvoidsetRotation(
floatfRotation
)

MacOS (ARM): 0x3f05e0

MacOS (Intel): 0x48ab20

Windows: 0x46fe0

Android

Sets the sprite’s given rotation and it’s followers

Parameters

fRotation

the rotation value to s *
virtualvoidsetRotationX(
floatfRotationX
)

MacOS (ARM): 0x3f0654

MacOS (Intel): 0x48aba0

Windows: 0x47070

Android

Sets the sprite’s given rotation of X and it’s followers

Parameters

fRotationX

the rotation of X to se *
virtualvoidsetRotationY()

MacOS (ARM): 0x3f06c8

MacOS (Intel): 0x48ac20

Windows: 0x47100

Android

Sets the sprite’s given rotation of Y and it’s followers

Parameters

fRotationY

the roation of Y to s *
virtualboolinitWithTexture()

MacOS (ARM): 0x3f0558

MacOS (Intel): 0x48aa80

Windows: 0x46f30

Android

Initalizes the sprite using a texture

Parameters

texture

the texture to initalize the sprite with
Return value
true if initalization succeede *
virtualboolinitWithSpriteFrameName()

MacOS (ARM): 0x3f054c

MacOS (Intel): 0x48aa60

Windows: 0x46f20

Android

Initalizes the sprite with a frame name

Parameters

frame

the frame to initalize the sprite with
Return value
true if initalization succeed *
virtualvoidsetFlipX(
boolflipX
)

MacOS (ARM): 0x3f073c

MacOS (Intel): 0x48aca0

Windows: 0x47190

Android

Sets flipX to itself and it’s followers

Parameters

flipX

the direction that the sprite should be flipped *
virtualvoidsetFlipY(
boolflipY
)

MacOS (ARM): 0x3f07ec

MacOS (Intel): 0x48ad70

Windows: 0x47270

Android

Sets flipY to itself and it’s followers

Parameters

flipY

the direction that the sprite should be flipped *
Fields6
;
No description provided
CCSpritePlus*m_followingSprite
;
No description provided
boolm_hasFollower
;
No description provided
boolm_propagateScaleChanges
;
No description provided
boolm_propagateFlipChanges
;
No description provided
uint8_t[1]__pad234
;
No description provided
Protected member functions0
Protected fields0