Class CCSpritePlus

#include <Geode/binding/CCSpritePlus.hpp>
classCCSpritePlus:publiccocos2d::CCSprite{ ... }
No description provided
Examples0
Public static methods0
Public member functions12
virtualvoidsetScaleX(
floatfScaleX
)

MacOS (ARM): 0x3de1dc

MacOS (Intel): 0x46f000

Windows: 0x481d0

iOS: 0x1b9fb4

Android

Sets X’s scale on itself and it’s followers

Parameters

fScaleX

the scale of X to s *
virtualvoidsetScaleY(
floatfScaleY
)

MacOS (ARM): 0x3de258

MacOS (Intel): 0x46f080

Windows: 0x48250

iOS: 0x1ba030

Android

Sets Y’s scale on itself and it’s followers

Parameters

fScaleY

the scale of Y to s *
virtualvoidsetScale(
floatfScale
)

MacOS (ARM): 0x3de2d4

MacOS (Intel): 0x46f100

Windows: 0x482e0

iOS: 0x1ba0ac

Android

Sets the Scale of itself and it’s followers

Parameters

fScale

the scale value to s *
virtualvoidsetPosition()

MacOS (ARM): 0x3ddeac

MacOS (Intel): 0x46ec60

Windows: 0x47dd0

iOS: 0x1b9c84

Android

Sets the position where the sprite will be at and it’s followers

Parameters

pos

the position to place to the sprite and it's followe *
virtualvoidsetRotation(
floatfRotation
)

MacOS (ARM): 0x3ddf20

MacOS (Intel): 0x46ece0

Windows: 0x47e60

iOS: 0x1b9cf8

Android

Sets the sprite’s given rotation and it’s followers

Parameters

fRotation

the rotation value to s *
virtualvoidsetRotationX(
floatfRotationX
)

MacOS (ARM): 0x3ddf94

MacOS (Intel): 0x46ed60

Windows: 0x47ef0

iOS: 0x1b9d6c

Android

Sets the sprite’s given rotation of X and it’s followers

Parameters

fRotationX

the rotation of X to se *
virtualvoidsetRotationY()

MacOS (ARM): 0x3de008

MacOS (Intel): 0x46ede0

Windows: 0x47f80

iOS: 0x1b9de0

Android

Sets the sprite’s given rotation of Y and it’s followers

Parameters

fRotationY

the roation of Y to s *
virtualboolinitWithTexture()

MacOS (ARM): 0x3dde98

MacOS (Intel): 0x46ec40

Windows: 0x47db0

iOS: 0x1b9c70

Android

Initalizes the sprite using a texture

Parameters

texture

the texture to initalize the sprite with
Return value
true if initalization succeede *
virtualboolinitWithSpriteFrameName()

MacOS (ARM): 0x3dde8c

MacOS (Intel): 0x46ec20

Windows: 0x47da0

iOS: 0x1b9c64

Android

Initalizes the sprite with a frame name

Parameters

frame

the frame to initalize the sprite with
Return value
true if initalization succeed *
virtualvoidsetFlipX(
boolflipX
)

MacOS (ARM): 0x3de07c

MacOS (Intel): 0x46ee60

Windows: 0x48010

iOS: 0x1b9e54

Android

Sets flipX to itself and it’s followers

Parameters

flipX

the direction that the sprite should be flipped *
virtualvoidsetFlipY(
boolflipY
)

MacOS (ARM): 0x3de12c

MacOS (Intel): 0x46ef30

Windows: 0x480f0

iOS: 0x1b9f04

Android

Sets flipY to itself and it’s followers

Parameters

flipY

the direction that the sprite should be flipped *
voidremoveFollower()

Windows: 0x48370

Android

Removes a specific following sprite from this sprite.

Parameters

sprite

follower sprite that will be remove *
Fields6
;
No description provided
CCSpritePlus*m_followingSprite
;
No description provided
boolm_hasFollower
;
No description provided
boolm_propagateScaleChanges
;
No description provided
boolm_propagateFlipChanges
;
No description provided
uint8_t[1]__pad244
;
No description provided
Protected member functions0
Protected fields0