Class CCMenuItemToggler

#include <Geode/binding/CCMenuItemToggler.hpp>
classCCMenuItemToggler:publiccocos2d::CCMenuItem{ ... }
No description provided
Examples0
Public static methods3
staticCCMenuItemToggler*create(,,,)

MacOS (ARM): 0x4cea8

MacOS (Intel): 0x597a0

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staticCCMenuItemToggler*createWithSize(,,,,
floatscale
)

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staticCCMenuItemToggler*createWithStandardSprites(,,
floatscale
)

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Public member functions15
virtualvoidactivate()

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MacOS (Intel): 0x59e80

Windows: 0x45500

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Android

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virtualvoidselected()

MacOS (ARM): 0x4d590

MacOS (Intel): 0x59e50

Windows: 0x454b0

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virtualvoidunselected()

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virtualvoidsetEnabled(
boolenabled
)

MacOS (ARM): 0x4d650

MacOS (Intel): 0x59ee0

Windows: 0x455a0

iOS: 0x191350

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CCMenuItemSpriteExtra*activeItem()

MacOS (ARM): 0x4d574

MacOS (Intel): 0x59e30

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boolinit(,,,)

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boolisOn()

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boolisToggled()

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voidnormalTouch()

MacOS (ARM): 0x4d1e4

MacOS (Intel): 0x59ab0

Windows: 0x455f0

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voidselectedTouch()

MacOS (ARM): 0x4d2c8

MacOS (Intel): 0x59b90

Windows: 0x45610

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voidsetClickable()

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voidsetSizeMult(
floatmult
)

MacOS (ARM): 0x4d480

MacOS (Intel): 0x59d40

Windows: 0x45480

iOS: 0x191230

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voidtoggle()

MacOS (ARM): 0x4d3a8

MacOS (Intel): 0x59c70

Windows: 0x45630

iOS: 0x191158

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voidtoggleWithCallback()

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voidupdateSprite()

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Update the sizing of this toggle’s image

If you for example have a ButtonSprite on this toggle and change the

text, you need to call updateSprite afterwards to fix the toggle’s

content size

ℹ Geode additi *

Fields4
;
No description provided
;
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boolm_toggled
;
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boolm_notClickable
;
No description provided
Protected member functions0
Protected fields0
Derived classes1