Class CCCircleWave

#include <Geode/binding/CCCircleWave.hpp>
classCCCircleWave:publiccocos2d::CCNode{ ... }
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Examples0
Public static methods2
staticCCCircleWave*create(
floatstartRadius
,
floatendRadius
,
floatduration
,
boolfadeIn
,
booleaseOut
)

MacOS (ARM): 0x134bb4

MacOS (Intel): 0x167ae0

Windows: 0x42800

Android

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staticCCCircleWave*create(
floatstartRadius
,
floatendRadius
,
floatduration
,
boolfadeIn
)

MacOS (ARM): 0x134bac

MacOS (Intel): 0x167ad0

Windows: Out of line

Android

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Public member functions6
virtualvoidsetPosition()

MacOS (ARM): 0x134e8c

MacOS (Intel): 0x167e30

Windows: 0x42af0

iOS: 0x16f8d0

Android

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virtualvoidremoveMeAndCleanup()

MacOS (ARM): 0x135348

MacOS (Intel): 0x1682f0

Windows: 0x42f00

iOS: 0x16fc40

Android

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virtualvoiddraw()

MacOS (ARM): 0x135210

MacOS (Intel): 0x1681b0

Windows: 0x42dd0

iOS: 0x16fb18

Android

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virtualvoidupdateTweenAction(,)

MacOS (ARM): 0x134f9c

MacOS (Intel): 0x167f30

Windows: 0x42b70

iOS: 0x16f9e0

Android

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boolinit(
floatstartRadius
,
floatendRadius
,
floatduration
,
boolfadeIn
,
booleaseOut
)

MacOS (ARM): 0x134c88

MacOS (Intel): 0x167bd0

Windows: 0x428b0

Android

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TodoReturnupdatePosition()

MacOS (ARM): 0x134ec0

MacOS (Intel): 0x167e60

Windows: 0x42b30

Android

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Fields11
;
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floatm_width
;
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floatm_radius
;
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floatm_opacity
;
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;
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;
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CircleModem_circleMode
;
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intm_lineWidth
;
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floatm_opacityMod
;
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boolm_blendAdditive
;
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;
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Protected member functions0
Protected fields0