Class CCAnimatedSprite

#include <Geode/binding/CCAnimatedSprite.hpp>
classCCAnimatedSprite:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods0
Public member functions10
virtualvoidsetOpacity()

MacOS (ARM): 0x2d3624

MacOS (Intel): 0x33d1f0

Windows: 0x41070

iOS: 0x2fe154

Android

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virtualvoidsetColor()

MacOS (ARM): 0x2d36d4

MacOS (Intel): 0x33d2a0

Windows: 0x410d0

iOS: 0x2fe1b4

Android

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virtualvoidanimationFinished()

MacOS (ARM): 0x2d360c

MacOS (Intel): 0x33d1d0

Windows: 0x41050

iOS: 0x2fe13c

Android

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virtualvoidanimationFinishedO()

MacOS (ARM): 0x2d35d8

MacOS (Intel): 0x33d1a0

Windows: 0x41010

iOS: 0x2fe108

Android

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boolinitWithType(,,)

MacOS (ARM): 0x2d2594

MacOS (Intel): 0x33c100

Windows: 0x3ffc0

Android

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voidloadType(,,)

MacOS (ARM): 0x2d2790

MacOS (Intel): 0x33c2f0

Windows: 0x401e0

Android

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voidrunAnimation()

MacOS (ARM): 0x2d3058

MacOS (Intel): 0x33cc20

Windows: 0x40c80

Android

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voidswitchToMode()

MacOS (ARM): 0x2d2f4c

MacOS (Intel): 0x33cb00

Windows: 0x40b10

Android

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voidtweenToAnimation(,)

MacOS (ARM): 0x2d31c4

MacOS (Intel): 0x33cd60

Windows: 0x40cf0

Android

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voidtweenToAnimationFinished()

Windows: 0x40fc0

Android

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Fields9
gd::stringm_unkString1
;
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gd::stringm_unkString2
;
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SpriteAnimationManager*m_animationManager
;
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;
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;
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;
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spriteModem_spriteMode
;
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gd::stringm_currentAnim
;
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;
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Protected member functions0
Protected fields0