Class AudioEffectsLayer
#include <Geode/binding/AudioEffectsLayer.hpp>
classAudioEffectsLayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods1
staticAudioEffectsLayer*create()
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Public member functions8
virtualvoiddraw()
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TodoReturngetBGSquare()
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TodoReturngoingDown()
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boolinit()
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voidresetAudioVars()
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Fields8
cocos2d::CCSpriteBatchNode*m_batchNode;
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cocos2d::CCArray*m_unk1bc;
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cocos2d::CCArray*m_unk1c0;
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floatm_unk1c4;
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floatm_unk1c8;
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boolm_goingDown;
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floatm_notAudioScale;
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boolm_unk1d4;
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