Class AudioEffectsLayer

#include <Geode/binding/AudioEffectsLayer.hpp>
classAudioEffectsLayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods1
staticAudioEffectsLayer*create()

Android

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Public member functions8
virtualvoiddraw()

MacOS (ARM): 0x407cdc

MacOS (Intel): 0x49cba0

Windows: Out of line

iOS: 0x3bcf70

Android: Out of line

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virtualvoidupdateTweenAction(,)

MacOS (ARM): 0x407ba0

MacOS (Intel): 0x49ca70

Windows: 0x84fb0

iOS: 0x3bce70

Android

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voidaudioStep()

MacOS (Intel): 0x49c860

Windows: 0x84d80

Android

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TodoReturngetBGSquare()

Android

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TodoReturngoingDown()

Android

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boolinit()

Windows: 0x84b90

Android

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voidresetAudioVars()

MacOS (ARM): 0x407928

MacOS (Intel): 0x49c800

Windows: 0x84d20

iOS: 0x3bcc14

Android

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TodoReturntriggerEffect()

MacOS (Intel): 0x49c930

Android

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Fields8
;
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;
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;
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floatm_unk1c4
;
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floatm_unk1c8
;
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boolm_goingDown
;
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floatm_notAudioScale
;
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boolm_unk1d4
;
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Protected member functions0
Protected fields0