Class AudioEffectsLayer

#include <Geode/binding/AudioEffectsLayer.hpp>
classAudioEffectsLayer:publiccocos2d::CCLayerColor{ ... }
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Examples0
Public static methods1
staticAudioEffectsLayer*create(
gd::stringaudioString
)

MacOS (ARM): 0x411290

MacOS (Intel): 0x4af250

Windows: Out of line

iOS: 0x3c42f8

Android: Rebinded

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Public member functions8
virtualvoiddraw()

MacOS (ARM): 0x411cfc

MacOS (Intel): 0x4afc70

Windows: Out of line

iOS: 0x3c4a10

Android

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virtualvoidupdateTweenAction(
floatvalue
,)

MacOS (ARM): 0x411bd4

MacOS (Intel): 0x4afb50

Windows: 0x85000

iOS: 0x3c4920

Android

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voidaudioStep()

MacOS (ARM): 0x4119a8

MacOS (Intel): 0x4af950

Windows: 0x84dd0

iOS: 0x3c470c

Android

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cocos2d::CCSprite*getBGSquare()

MacOS (ARM): 0x411d00

MacOS (Intel): 0x4afc80

Android

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voidgoingDown()

MacOS (ARM): 0x411bc8

MacOS (Intel): 0x4afb40

Windows: 0x85170

iOS: 0x3c4914

Android

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boolinit(
gd::stringaudioString
)

MacOS (ARM): 0x4113c8

MacOS (Intel): 0x4af3a0

Windows: 0x84be0

iOS: 0x3c4418

Android: Rebinded

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voidresetAudioVars()

MacOS (ARM): 0x411960

MacOS (Intel): 0x4af8f0

Windows: 0x84d70

iOS: 0x3c46c4

Android

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voidtriggerEffect(
floatpulse
)

MacOS (ARM): 0x411a64

MacOS (Intel): 0x4afa20

Windows: Out of line

iOS: 0x3c47c8

Android

No description provided
Fields8
;
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;
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;
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floatm_timeElapsed
;
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floatm_audioPulseMod
;
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boolm_goingDown
;
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floatm_audioScale
;
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boolm_unk1d4
;
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Protected member functions0
Protected fields0
Derived classes0