Class ArtTriggerGameObject

#include <Geode/binding/ArtTriggerGameObject.hpp>
classArtTriggerGameObject:publicEffectGameObject{ ... }
No description provided
Examples0
Public static methods1
staticArtTriggerGameObject*create()

MacOS (ARM): 0x19c4e8

MacOS (Intel): 0x1ecf40

Windows: Out of line

iOS: 0x39700c

Android

No description provided
Public member functions4
virtualvoidtriggerObject(,
intuniqueID
,
std::vector<int>const*remapKeys
)

MacOS (ARM): 0x19cad4

MacOS (Intel): 0x1ed5e0

Windows: 0x4c23f0

iOS: 0x3972bc

Android: Rebinded

No description provided
virtualvoidcustomObjectSetup(,)

MacOS (ARM): 0x19ca5c

MacOS (Intel): 0x1ed580

Windows: 0x4c2370

iOS: 0x397254

Android: Rebinded

No description provided
virtualgd::stringgetSaveString()

MacOS (ARM): 0x19c5f4

MacOS (Intel): 0x1ed050

Windows: 0x4c2200

iOS: 0x3970c4

Android

No description provided
boolinit()

MacOS (ARM): 0x19c5ac

MacOS (Intel): 0x1ed000

Windows: Out of line

iOS: Out of line

Android

No description provided
Fields1
intm_artIndex
;
No description provided
Protected member functions0
Protected fields0
Derived classes0