Class AppDelegate

#include <Geode/binding/AppDelegate.hpp>
classAppDelegate:publiccocos2d::CCApplication,publiccocos2d::CCSceneDelegate{ ... }
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Examples0
Public static methods1
staticAppDelegate*get()

MacOS (ARM): 0x56e744

MacOS (Intel): 0x645fb0

Windows: Out of line

iOS: Out of line

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Public member functions13
boolmusicTest()

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voidpauseGame()

Windows: 0x82ff0

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voidpauseSound()

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virtualvoidplatformShutdown()

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voidresumeSound()

MacOS (ARM): 0x56ea64

Windows: 0x83270

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virtualvoidsetupGLView()

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virtualboolapplicationDidFinishLaunching()

MacOS (ARM): 0x56e5c0

MacOS (Intel): 0x645e30

Windows: 0x829f0

iOS: 0x268414

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virtualvoidapplicationDidEnterBackground()

MacOS (ARM): 0x56e838

MacOS (Intel): 0x6460d0

Windows: 0x82da0

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virtualvoidapplicationWillEnterForeground()

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MacOS (Intel): 0x646230

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virtualvoidapplicationWillBecomeActive()

MacOS (ARM): 0x56e754

MacOS (Intel): 0x645fd0

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virtualvoidapplicationWillResignActive()

MacOS (ARM): 0x56e768

MacOS (Intel): 0x645ff0

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virtualvoidtrySaveGame()

MacOS (ARM): 0x56ebfc

MacOS (Intel): 0x6464c0

Windows: 0x834b0

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virtualvoidwillSwitchToScene()

MacOS (ARM): 0x56ecd4

MacOS (Intel): 0x6465a0

Windows: 0x83590

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Fields2
uint8_t[4]__pad173
;
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cocos2d::CCScene*m_runningScene
;
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Protected member functions0
Protected fields0