Class AnimatedGameObject

#include <Geode/binding/AnimatedGameObject.hpp>
classAnimatedGameObject:publicEnhancedGameObject,publicAnimatedSpriteDelegate,publicSpritePartDelegate{ ... }
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Examples0
Public static methods3
staticAnimatedGameObject*create(
intid
)

MacOS (ARM): 0x167618

MacOS (Intel): 0x1a5410

Windows: Out of line

Android

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staticgd::stringanimationForID(
intp0
,
intp1
)

MacOS (ARM): 0x169d08

MacOS (Intel): 0x1a7df0

Windows: 0x48cca0

Android

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staticfloatgetTweenTime(
intp0
,
intp1
)

MacOS (ARM): 0x169ff4

MacOS (Intel): 0x1a8050

Windows: Out of line

Android

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Public member functions13
virtualvoidsetOpacity()

MacOS (ARM): 0x168658

MacOS (Intel): 0x1a64b0

Windows: 0x48b5e0

iOS: 0x37cdc0

Android

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virtualvoidsetChildColor()

MacOS (ARM): 0x16a064

MacOS (Intel): 0x1a80d0

Windows: 0x48d150

iOS: 0x37de10

Android

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virtualvoidresetObject()

MacOS (ARM): 0x16a004

MacOS (Intel): 0x1a8060

Windows: 0x48cc50

iOS: 0x37ddb8

Android

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virtualvoidactivateObject()

MacOS (ARM): 0x16855c

MacOS (Intel): 0x1a63a0

Windows: 0x48b430

iOS: 0x37cce0

Android

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virtualvoiddeactivateObject()

MacOS (ARM): 0x1685a0

MacOS (Intel): 0x1a63e0

Windows: 0x48b500

iOS: 0x37cd24

Android

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virtualvoidsetObjectColor()

MacOS (ARM): 0x168724

MacOS (Intel): 0x1a6590

Windows: 0x48b6b0

iOS: 0x37ce8c

Android

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virtualvoidanimationFinished()

MacOS (ARM): 0x168758

MacOS (Intel): 0x1a65c0

Windows: 0x48b6f0

iOS: 0x37cec0

Android

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virtualvoiddisplayFrameChanged(,)

MacOS (ARM): 0x169858

MacOS (Intel): 0x1a7930

Windows: 0x48c9d0

iOS: 0x37d924

Android

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boolinit(
intp0
)

MacOS (ARM): 0x16773c

MacOS (Intel): 0x1a5560

Windows: 0x48a360

Android

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voidplayAnimation(
intp0
)

MacOS (ARM): 0x169b90

MacOS (Intel): 0x1a7c90

Windows: 0x48cb20

Android

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voidsetupChildSprites()

MacOS (ARM): 0x167a68

MacOS (Intel): 0x1a58c0

Windows: 0x48a8f0

Android

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voidupdateChildSpriteColor()

MacOS (ARM): 0x16834c

MacOS (Intel): 0x1a6160

Windows: Out of line

Android

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voidupdateObjectAnimation()

MacOS (ARM): 0x1683cc

MacOS (Intel): 0x1a61e0

Windows: 0x48b1c0

Android

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Fields8
CCAnimatedSprite*m_animatedSprite
;
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cocos2d::CCSprite*m_childSprite
;
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CCSpritePart*m_eyeSpritePart
;
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boolm_finishedAnimating
;
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boolm_playingAnimation
;
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gd::stringm_currentAnimation
;
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boolm_notGrounded
;
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intm_animationID
;
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Protected member functions0
Protected fields0