Class AnimatedGameObject
#include <Geode/binding/AnimatedGameObject.hpp>classAnimatedGameObject:publicEnhancedGameObject,publicAnimatedSpriteDelegate,publicSpritePartDelegate{ ... }
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Examples0
Public static methods3
staticAnimatedGameObject*create(intid)
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staticgd::stringanimationForID(inttype,intid)
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Public member functions14
virtualvoidsetChildColor()
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virtualvoidresetObject()
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virtualvoidactivateObject()
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virtualvoidsetObjectColor()
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virtualvoidanimationFinished(charconst*key)
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virtualvoiddisplayFrameChanged(cocos2d::CCObject*sprite,gd::stringframeName)
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voidsetupChildSprites()
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voidupdateChildSpriteColor(cocos2d::ccColor3Bcolor)
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voidupdateObjectAnimation()
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Fields8
CCAnimatedSprite*m_animatedSprite;
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cocos2d::CCSprite*m_childSprite;
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CCSpritePart*m_eyeSpritePart;
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boolm_finishedAnimating;
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boolm_playingAnimation;
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gd::stringm_currentAnimation;
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boolm_notGrounded;
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intm_animationID;
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